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Hair paths not rendering properly
Closed, ResolvedPublic


System Information
Operating system: Mac Os 10.13.3
Graphics card: AMD Radeon R9 M370X 2 GB

Blender Version
Broken: 2.8 beta

When in "rendered" view in the viewport, I see hair strands as I've set them up to render. However, when I render them out using eevee, I just get a mess of lines-- it looks like bad glitch art. The lines are straight, with many corners, and too long. Am I doing something wrong?

Exact steps for others to reproduce the error
Make a sphere, make a particle system, add about 15k hair particles, add any material, render the scene.



Event Timeline

Jacques Lucke (JacquesLucke) triaged this task as Needs Information from User priority.

Please provide a .blend file and a screenshot to show what you mean. That makes it easier for us to reproduce the issue.

Hi Jacques,

Attached are screenshots of the issue and a .blend file. I've also noticed that the possible number of hair particles maxes out for me at 16, 833 hair particles. After that value, the sphere I have in the scene shows only one strand.

Philipp Oeser (lichtwerk) raised the priority of this task from Needs Information from User to Needs Triage by Developer.

needs to be looked at again (information is given)

Jacques Lucke (JacquesLucke) triaged this task as Needs Information from User priority.Jan 22 2019, 12:39 PM

Seems to work as expected in the newest Blender version.
@Gabe Weisbuch (gabeweisbuch), can you check if this is still broken?

Bastien Montagne (mont29) closed this task as Resolved.
Bastien Montagne (mont29) claimed this task.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided. Also checked provided file, and it works for me too.

Hi Jacques and Bastien,
Yes-- this appears to be working fine in the newest release. Sorry for the delay! Thanks so much for your help with this.