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Keyboard shortcut cut links (Ctrl + click) don't work in the Shader Editor
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Description

System Information
Operating system: Windows 7 64 bits
Graphics card: Nvidia GTX 750

Blender Version
Broken:
2.80 (sub 35), branch: blender2.8, commit date: 2018-12-03 00:27, hash: a205493426b, type: Release
build date: 02/12/2018, 17:01

Short description of error
In the Shader Editor, the keyboard shortcut cut links (Ctrl + click) don't work.

Exact steps for others to reproduce the error

Crtl + clic on the Shader Editor to cut the links of the nodes

I add, since the first day of the Beta 2.8 the bug is present

Thanks.

Details

Type
Bug

Event Timeline

This works when the tool is set to Select, not Border Select.

This matches the 3D View, where lasso doesn't work when in the border select tool.

This is more a design issue, assigning to @Brecht Van Lommel (brecht).

I'm sorry maybe I did not express myself well
When I want to cut a link in the empty space, I do not see the cut icon doing Ctrl + click, just select
This shortcut worked in version 2.79


I attached a screenshot

user1 (user1) added a subscriber: user1 (user1).EditedMon, Dec 3, 8:11 AM

Please read again what Campbell wrote. You will want to open the t-panel in the shader editor, click and drag the selection button in order to switch from box select mode to simple select mode. With box select mode you can't use the cut thingy that you refer to, as well as other things like dragging nodes from everywhere.


Indeed a debatable design decision, since in simple selection mode you already can box select by rightclick and drag.

When using the Box Select tool, Ctrl-drag we use for deselect, so the ctrl key is already occupied.
You'll have to use the Select tool or the cut tool.

I'm not sure it's a good idea to sacrifice all those easy modifier keys for box select options though. Consistency is nice, but we also have to look at what is actually useful and efficient.

Brecht Van Lommel (brecht) triaged this task as Normal priority.Mon, Dec 3, 11:43 AM
Wo!262 (wo262) added a subscriber: Wo!262 (wo262).EditedMon, Dec 3, 11:59 AM

Also, the Cut tool and Annotation tool themselves don't allow for connecting nodes by the socket, or dragging nodes, forcing you to go back to box selection

Edit: Oh, now I see that the old way of selecting things is in the popup, guess it's a matter of changing the default tool then

@Brecht Van Lommel (brecht) In the Node Editor, we could make the select tool default, where we don't have this issue?

That would be much nicer than breaking the Box Select tool.

I'm sorry, I'm not sure if they understood me.

The keyboard shortcut worked in version 2.79 and 2.8 Alpha, since the Beta version stopped working

I refer to this shortcut:

Here's how you can fix it:

Open blender, change the biggest editor window (probably the 3D Viewport) into a Shader Editor. If not already done, open the toolbar by hitting the key "t" on your keyboard. You should see three buttons, and the one at the top is highlighted and says "Select Box". Leftclick on it for a second or longer, until the submenu expands. Change the setting from "Selection Box" to "Selection". Hit "t" again to close the toolbar again. Switch the editor type from "Shader Editor" back to what it was when you started Blender. At the top left corner of Blender there's a button called "File". Click on it and then on "Save Startup File".
Done.

We could simply make the Cut Links feature work using Ctrl + RMB - then it would not conflict with box selection.

I'm not sure it's a good idea to sacrifice all those easy modifier keys for box select options though. Consistency is nice, but we also have to look at what is actually useful and efficient.

This.

We could simply make the Cut Links feature work using Ctrl + RMB - then it would not conflict with box selection.

But I could live with this too...