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bug - Clicking on Dope Sheet deselects all bones
Open, Confirmed, MediumPublic


System Information
win 10
Nvidia GeForce GTX 1060 6GB

Blender Version


Worked: some version before left click select was implemented

Short description of error

Selecting keyframes in Dope Sheet or clicking on area between them deselects all bones in the 3d viewport.

Clicking on keyframes in the Timeline editor works fine.

Exact steps for others to reproduce the error

  1. Open attached .blend file
  2. Click on Dope Sheet Editor with the mouse button that is assigned to selection
  3. Notice how all bones are deselected.



Event Timeline

Jurek (solartistic) added a comment.EditedDec 4 2018, 3:13 PM

I just noticed that when I check on "only selected" the bug doesn't occour.

Sebastian Parborg (zeddb) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.

I've noticed that this also happens in 2.79 for me. So I'm unsure if this is intended or not.

I don't think it happens exactly like this in 2.79. There is selection syncing when you click on the channels, but not when you click on the keyframes as far as I can tell.