3d view, in solid view the objects are all dark #58741
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Reference: blender/blender#58741
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System Information
Operating system: windows 10 x64
Graphics card: radeon hd 7600m
Blender Version
Broken:
blender-2.80.0-git.be91d4ef957-windows64
Worked: (optional)
two or three builds ago
Short description of error
in solid view mode, the objects are all dark, but if active x-ray the display works properly ... if I put the x-ray parameter at 100% it becomes dark again (I have the same reaction for all types of shading, (flat, studio, matcap)
Added subscriber: @nokipaike
Added subscriber: @fclem
tested on my gpu radeon 7600m,
solved by @fclem here
https://developer.blender.org/rB53685404316e05879bc9ff46837dd224ba3cce4f
Changed status from 'Open' to: 'Resolved'
@fclem
I wanted to inform you that the problem of the solid view has been solved, but investigating better, the the damn phantom bug driver reappearing in wireframe mode ...
I did some tests, if I increase the density of the wireframe overlay the bug disappears ...
edit, I created an animated gif that shows what happens
I also do not know if it is relevant, but I have this situation turning the scene in solid mode in the case of many polygons
Theses are 2 different problems. please report them separately
do you mean I have to create 2 new bug reports?
last one was already resolve. But the wireframe one is not reported I think. Create a new report.
I'll wait for the next build, I'll do further tests and then in case I'll create a new bug report
Added subscriber: @mano-wii
@fclem @mano-wii
a bug that I'm sure that comes from this has reappeared ...
this time the object becomes invisible, in "single" or "random" or "textured" mode, in solid view. and only in scenes where new objects are created ... whereas if I load existing scenes, the bug does not appear ...
the defect appeared in the last two builds I tried .. 2 days or 3 maximum ...
the last build I'm trying is this:
blender-2.80.0-git.a91886e76ebd-windows64
greetings by noki