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Blender 2.8 crash on startup
Closed, ArchivedPublic

Description

System Information
Operating system: Windows 7
Graphics card: Nvidia gtx 770

Blender Version
Broken: 2.80, 1b6a394d862, blender2.8, 2018-12-03

Short description of error
Whenever I open blender it displays weird colors in the view port, It looks a bit better in wireframe mode but once I click on the rendered view it

crashes completly. I have tried to switch to render in cycles instead of evee but the same thing occurs. I have updated my graphics card but the

crashes persist. The same thing happens when using the grease pencil, when i click on the different color it crashes. I recorded the screen of the crash

and i've uplaoded it as a gif here:
https://imgur.com/a/AFswlU0

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

  1. Open up blender
  2. Click on the LookDev mode preview

Details

Type
Bug

Event Timeline

Have you tried updating to the latest nvidia drivers?

Have you tried updating to the latest nvidia drivers?

Yes I have made a complete uninstall of the drivers and cleaned the drive of any older version of the drivers. Now I have updated my gtx 770 to the latest 417.01 driver. I tried to set blender to run on cpu only but the same problem persists.
My windows 7 is also up to date with the version 6.1 7601. I've downloaded the today's version of blender 2.8 but the same problem appears. One thing I've noticed is when I open up the blender it shows the default cube in a black space with weird colors on the cube, but when I press TAB and switch to edit mode, the colors return to normal but the cube doesnt display vertices correctly.
Screenshot here: http://prntscr.com/lrxho1

Try launching from the console with --debug-gpu to see if there is any errors. (you can copy paste the output of the console by selecting and just right clicking the console, the selection disapear but it is copied to the clipboard)

Also you can try launching with --debug-gpu-force-workaround to see if that makes any difference regarding your problem.

Also please give us the hash of the blender version when you are refering to a build.

The blender hash is: 606223f6a61

I tried to run it with cmd and did the same steps as befor; this is what it put out back:

C:\Users\uporabnik\Downloads\blender-2.80.0-git.606223f6a61-windows64>blender.ex
e --debug-gpu
Read prefs: C:\Users\uporabnik\AppData\Roaming\Blender Foundation\Blender\2.80\c
onfig\userpref.blend
Failed to hook OpenGL debug callback.
found bundled python: C:\Users\uporabnik\Downloads\blender-2.80.0-git.606223f6a6
1-windows64\2.80\python
Warning: Pass : , Uniform 'world_block' not found!
Warning: Pass : , Uniform 'world_block' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'world_block' not found!
Warning: Pass : , Uniform 'world_block' not found!
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Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'world_block' not found!
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Warning: Pass : , Uniform 'globalsBlock' not found!
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Warning: Pass : e, Uniform 'globalsBlock' not found!
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Warning: Pass : , Uniform 'world_block' not found!
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Warning: Pass : , Uniform 'world_block' not found!
Warning: Pass : , Uniform 'world_block' not found!
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Warning: Pass : , Uniform 'globalsBlock' not found!
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Warning: Pass : , Uniform 'world_block' not found!
Warning: Pass : , Uniform 'world_block' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
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Warning: Pass : , Uniform 'world_block' not found!
Warning: Pass : , Uniform 'world_block' not found!
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Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
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Warning: Pass : , Uniform 'world_block' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'shadow_render_block' not found!
Warning: Pass : , Uniform 'shadow_render_block' not found!
Warning: Pass : , Uniform 'clip_block' not found!
Warning: Pass : , Uniform 'clip_block' not found!
Warning: Pass : , Uniform 'clip_block' not found!
Warning: Pass : , Uniform 'clip_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
Warning: Pass : , Uniform 'globalsBlock' not found!
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Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
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Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00000001407C5200
Module : C:\Users\uporabnik\Downloads\blender-2.80.0-git.606223f6a61-windows64\
blender.exe

C:\Users\uporabnik\Downloads\blender-2.80.0-git.606223f6a61-windows64>

Tried the one with the --debug-gpu-force-workaround, but it crashed straight away. hash: 606223f6a6

Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. Vse pravice pridržane.

C:\Users\uporabnik>cd C:\Users\uporabnik\Downloads\blender-2.80.0-git.606223f6a6
1-windows64

C:\Users\uporabnik\Downloads\blender-2.80.0-git.606223f6a61-windows64>blender.ex
e --debug-gpu-force-workaround
Read prefs: C:\Users\uporabnik\AppData\Roaming\Blender Foundation\Blender\2.80\c
onfig\userpref.blend
found bundled python: C:\Users\uporabnik\Downloads\blender-2.80.0-git.606223f6a6
1-windows64\2.80\python
unknown argument, loading as file: --debug-gpu-force-workaround
Error: Cannot read file 'C:\Users\uporabnik\Downloads\blender-2.80.0-git.606223f
6a61-windows64\--debug-gpu-force-workaround': No such file or directory
Error: argument has no '.blend' file extension, not using as new file, exiting!
C:\Users\uporabnik\Downloads\blender-2.80.0-git.606223f6a61-windows64\--debug-gp
u-force-workaround
Saved session recovery to 'C:\Users\UPORAB~1\AppData\Local\Temp\quit.blend'

Blender quit

C:\Users\uporabnik\Downloads\blender-2.80.0-git.606223f6a61-windows64>

@Ziga Stupica (Stew) For you information, you can attach text files to your posts here. It is preferable to avoid scrolling walls of text.

About the --debug-gpu-force-workaround problem, my bad! it is --debug-gpu-force-workarounds (note the final 's').

My bad, I have now retried it with the workaround and copied the error text to this file.

Blender is using the intel card. Try updating the intel driver.

Ive looked up the intel card on my device manager and it checked all the updates and came back as it is up to date.

Here you have the latest driver for your intel GPU:
https://www.intel.com/content/www/us/en/support/products/81499/graphics-drivers/graphics-for-3rd-generation-intel-processors/intel-hd-graphics-4000.html

To use your nvidia card, follow this guide so you can select which one to use when you start blender:
https://www.addictivetips.com/windows-tips/force-app-to-use-dedicated-gpu-windows/

However, please try to update your intel driver with the link I gave you and report back if that solves it (when using the intel GPU of course).

Okay, here is the current situation. I have downloaded the driver for intel from the site and installed only to get up an error that it said "This driver is not compatible with this computer cpu." something like that. Then I have downloaded their Intel Driver & Support Assistant program which eventually did properly installed to the latest driver.
I tried to open up Blender hash ver: e79bb957fc3 and got a black screen. Then I've tried to go in edit mode, and then it showed the cube. Tried to view it in LookDev mode and it did not crash this time, but the colors of the cube and the grid keep glitching in weird colors. Sometimes when I switch back and forth from edit mode it shows the model in the right colors, but then it starts glitching back again. Tried to switch up to cycles mode but the grid and the mesh keep glitching in weird colors. After playing with the settings with only rendering with cpu˛only, cpu & gpu, gpu only. I got the same weird colors every time. But now it doesnt crash at all. Here is the newer gif of my current situation.:
https://imgur.com/vDyjSTC

I tried to follow the instructions in the link you've sent me, but for some reason in my Nvidia graphics card settings there is no separate toolbar for selecting a proffered graphics processor. So the only option I clicked on is the settings to switch graphics processor for OpenGL to gpu only. http://prntscr.com/lt8ksx
I've restarted the computer, reopened blender, but the problem is still the same.
Checked the drivers for my gpu and they're up to date now. Checked the drivers from intel and they're also up to date.

I looked up that guide and I've tried what it said from that one. But nothing different happen.
However I was trying out settings too see why the option to specifically select graphic device was disabled or non existent in this case. I then checked if there was something wrong with the hardware. For my pc setup I use two monitors, and I've just noticed that one of the monitors was hooked to the gpu output but the second one was hooked up to the motherboard output. I switched both to the gpu outputs and the...
IT WORKED!! The problem is now resolved for me. Everything now works in Blender 2.8. It was very weird for me as I was using the monitors like this for years and using blender all the time yet I had not problems like this ever.

Anyway thank you for all the help!

Clément Foucault (fclem) closed this task as Archived.Tue, Dec 11, 6:35 PM

Well I think you just forced blender to use the nvidia GPU which unsurprisingly worked.

I'll archive the report as the main issue is not resolved but I think it is just really old & bad drivers.