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2.8 Beta Crash with multires modifier + boolean
Closed, ArchivedPublic

Description

What I did:

  • Added cube
  • Added multi-res modifier
  • Selected simple, subdivided a few times (4)
  • Sculpted some details
  • Duplicated object
  • Sculpted details on new object

When I tried to add both cubes together (as I've done in 2.79) I went into object mode reduced the resolution for to 0 for all options (rendered, scultped, etc.) then added a Boolean modifier and chose "Union".
made sure I was in Object mode and solid surface, not Wireframe.

hit apply

instantly crashes

With further attempts, I found if I select to hide the effects of the multi-res completely (Use Modifier during render & Display modifier in viewport) it works but crashes as soon as I re-enable them.

Details

Type
Bug

Event Timeline

Rocket (RocketFriday) triaged this task as Confirmed, High priority.
Rocket (RocketFriday) raised the priority of this task from Confirmed, High to Needs Triage by Developer.Dec 5 2018, 6:15 AM
Sebastian Parborg (zeddb) triaged this task as Needs Information from User priority.Dec 7 2018, 1:40 PM

Can you add a blend file so I can try this out easily? There is a lot of bug reports flooding in so it would be great if I could check this quickly

Philipp Oeser (lichtwerk) claimed this task.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.