Boolean Modifiers Don't Work Properly #58812

Closed
opened 2018-12-05 19:21:26 +01:00 by Quinton Gordon · 11 comments

System Information
Operating system:
Graphics card:

Blender Version
blender-2.80-a205493426b-win64

Certain options for the boolean modifier doesn't work how it should. The union option worked once for some reason but never again. The other options will do weird things. 99% of the time I get a messed up result or nothing happens at all when using the boolean modifier.

Use the boolean modifier on meshes. You can try and union two meshes etc.

**System Information** Operating system: Graphics card: **Blender Version** blender-2.80-a205493426b-win64 Certain options for the boolean modifier doesn't work how it should. The union option worked once for some reason but never again. The other options will do weird things. 99% of the time I get a messed up result or nothing happens at all when using the boolean modifier. Use the boolean modifier on meshes. You can try and union two meshes etc.
Author

Added subscriber: @Mr.Prick

Added subscriber: @Mr.Prick

Added subscriber: @ZedDB

Added subscriber: @ZedDB

I can not reproduce this issue. If I take two cubes all boolean mode seem to work fine between them.

I can not reproduce this issue. If I take two cubes all boolean mode seem to work fine between them.

Added subscriber: @moisessalvador

Added subscriber: @moisessalvador

It works fine for me. Consider providing a blend file with an example of this. Also, check that the Overlap threshold in the Boolean modifier is set to 0.0 exactly, since merging vertices can give problems

It works fine for me. Consider providing a blend file with an example of this. Also, check that the Overlap threshold in the Boolean modifier is set to 0.0 exactly, since merging vertices can give problems
Author

Boolean Issue.blend It doesn't always happen, but in this case, the union option wouldn't work.

[Boolean Issue.blend](https://archive.blender.org/developer/F5874817/Boolean_Issue.blend) It doesn't always happen, but in this case, the union option wouldn't work.

Sadly, that's a known limitation, sorry. Parallel faces with 0 distance on the same space don't work, and some volume needs to overla. Here is an exagerated example, but you can separate faces and overlap the volumes just a very very little ammount like this and it would still work. I heard Howard Trickey might work on improving booleans in the future :)
Sin título.png

Sadly, that's a known limitation, sorry. Parallel faces with 0 distance on the same space don't work, and some volume needs to overla. Here is an exagerated example, but you can separate faces and overlap the volumes just a very very little ammount like this and it would still work. I heard Howard Trickey might work on improving booleans in the future :) ![Sin título.png](https://archive.blender.org/developer/F5875597/Sin_título.png)

Added subscriber: @eoinoneill

Added subscriber: @eoinoneill
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Guess this can be merged into #47108 [which is alo mentioned in #47030]

Guess this can be merged into #47108 [which is alo mentioned in #47030]
Member

Closed as duplicate of #47108

Closed as duplicate of #47108
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Reference: blender/blender#58812
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