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Hidden Wire when in Edit Mode disables In Front Option
Open, ConfirmedPublic

Description

Operating system: Windows 10
Graphics card: Nvidia GeForce 1060 GTX

Broken: blender2.8, commit date: 2018-12-06 00:27, hash: 74db65e5424, type: Release
Worked: (optional)

Activating the Hidden Wire option from the Overlays, disables the In Front option form object properties, Viewport Display rollout; this is useful when doing retopo because In Front option alone obscures the highpoly from underneath; it's good to only see the wire for the retopo. In previous versions this worked like a charm; here is a video showing the issue:

Take an object; try to create any geometry on top, like doing a retopo, then activate In Front option for the wrap geometry; then go to Overlays(up right corner of the viewport) and activate Hidden Wire when you're in Edit Mode for the retopo geometry; it disables the In Front(Xray on older versions of Blender);

Cheers!

Details

Type
Bug

Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed priority.Thu, Dec 6, 6:59 PM

It seems like if the "in front" option is ticked, hidden wire should ignore the z-buffer and just draw on top of everything.