Operating system: Windows 10
Graphics card: GeForce 1080
Short description of error
Imported FBX files don't have the size or hierarchy correct. We have FBX files that were authored in 3DS Max. They import into Maya just fine. They import into UE4 just fine. But importing them into Blender results in size issues and parenting issues. See the attached screen shot. The left shows the imported models in Blender. The right shows the exact same FBX files imported into Maya.
If you look at the selected (orange highlighted) objects in Blender, you can see the circular disc and the vertical pistons that are in the Maya file.