Operating system: Windows 10
Graphics card: AMD FirePro W4100
2.80, 0f5b53ba4dc, blender2.8, 2018-11-30 22:29
Short description of error
Arbitrary crashes every few seconds/minutes showing "Not enough Video Memory.Error: EXCEPTION_ACCESS_VIOLATION" where there should be enough, actually.
Exact steps for others to reproduce the error
Blender crashes when switching through the main menu tabs like Shading, Animation, Rendering and so on. The crash seems non deterministic. After opening Blender I can switch from Animation to something else and back twice or three times and the fourth time it crashes. But it's not hard to reproduce: It crashes within seconds or a minute at max when just working normally with Blender. Without doing anything in the UI it keeps working indefinitely.
The exact error message is:
GPUTexture: texture alloc failed. Not enough Video Memory.Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF70B82C6A1
Module : C:\Program Files\Blender Foundation\blender.exe
I have a 4k screen attached (only one!) with 10bit color depth and the card has 2Gigs of RAM - I think that should be sufficient or at least blender should not just crash.
Still I tried something else - I guess it's completely irrelevant but just to have it documented: I know that another software (Lightroom) has known issues with this graphic card when using 2D hardware accelleration in combination with the graphic drivers vertical sync configuration so I tried all available settings but it did not affect the crashing behaviour at all (as expected)