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Blender 2.8 BETA, Unwrapping meshes with ngons give bad results
Open, ConfirmedPublic


System Information
Windows 10, 64 bit, GeForce GTX 1060

Blender Version
Blender 2.80 (sub 35), branch: blender2.8, hash: 74db65e5424

Short description of error
This bug was in 2.79 and was fixed, but it seems that is in 2.8 Beta too .
Unwrap Error StarTestBlender28.blend show how bad it is.

Exact steps for others to reproduce the error
To reproduce this, just select all faces in the image then do an Unwrap ( any setting it's the same ). It's the same bug like in 2.79 that was fixed in there, but in 2.8 Beta wasn't fixed .



Event Timeline

Brecht Van Lommel (brecht) triaged this task as Confirmed priority.Fri, Dec 7, 12:29 PM

Confirmed. Not sure what happened, the code appears to be the same.

Actually I think the unwrapped result is ok, but the ngons are drawn with poor tessellation in the UV editor.

The thing is that. I'm trying to bake a texture from one model to the other. And in Blender 2.79 works flawlessly after you implemented the uv ngon code .
But when I try to do that in 2.8 the bake it's broken by the tessellation errors .
Here is 2.8

Here is in Blender 2.79

Bake diffuse from one model to the other .

Any news on this bug ?