Operating system: Windows 10 - Intel i5-3570K cpu 16 GB Ram
Graphics card: Nvidia Geforde GTX 1060 6GB
Worked: 2.79b release
Short description of error
When setting the Ocean modifier resolution to 32 or trying to bake foam/disp/normal maps with this resolution, Blender 2.8 crashes.
If I take the same steps in 2.79b it works as intended.
Exact steps for others to reproduce the error
- Add a plane.
- Add the Ocean Modifier.
- Animate the time from 0 at frame 0 and 10 at frame 250.
- Set the tangents of those keys to lineair.
- Set the resolution to 32.
- Open attached file
- In the Ocean Modifier set resolution to 32
Sometimes it crashes right away. Other times only after checking 'generate foam' and 'generate normals' and then pressing 'bake'. Poof Crash.