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Transparent Shaders (Glass or Transparent BSDF) are not translucent in EVEE on macOS
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System Information
Operating system: macOS 10.14.1
Graphics card: Radeon Pro 560 4096 MB + Intel HD Graphics 630 1536 MB

Blender Version
2.80, e79bb957fc3, blender2.8, 2018-12-08 (built from source - no local changes)

Short description of error
Have noticed this for a while, any transparent shader is not transparent in the EVEE viewport (LookDev or Rendered), F12 render is the same obviously

Exact steps for others to reproduce the error
Load the attached file on a mac, see the problem in LookDev and Rendered, switch to Cycles and Render, transparent Materials are working.



Event Timeline

You need to set "screen space reflection> refraction" and, material refraction setting too to render refraction or tarnsparent for Eevee
most of case alpha blend is OK. Though I do not know each property detail, and hope when we set render as eevee
those property auto-set to get more reasonable effect.