Operating system: windows 10
Graphics card: gtx 760
Broken: 2.8 beta
Short description of error
Keyframed node properties stay linked after shading network duplication
Exact steps for others to reproduce the error
If I duplicate from the properties panel a shader that as animated nodes, those animated nodes are linked in some way by their keyframes : if I move or delete a keyframe on the base shader, it moves or delete it also on the duplicated shader, althought I can change node properties that are not keyed. You'll find a test file showing the bug, the animation is on the color mix node. Just move or delete a keyframe on the animation.