Viewport Zoom Issues #59103

Closed
opened 2018-12-10 03:37:18 +01:00 by Chris Malcheski · 10 comments

System Information
Operating system: Windows 10 Pro
Graphics card: nVidia RTX 2080

Blender Version
Broken: 2.80
Worked: -nothing-

Short description of error

The attached .blend file is set up exactly as required to jump straight to reproducing the error. On my system, for exactly 4 "clicks" of the mouse wheel forward (zoom in), the object highlighted vanishes. On the 5th click it reappears. Load the file, do nothing else but move the mouse wheel to zoom in for 5 clicks (notches) of the wheel. 1-4 will see the object vanish. 5 will show it reappear. Problem occurs in wireframe, loaddev, and solid modes but not in rendered (with cycles engine). The problem has to do with the object's position relative to the camera but it still should not vanish like it does. Bug 2.blend

**System Information** Operating system: Windows 10 Pro Graphics card: nVidia RTX 2080 **Blender Version** Broken: 2.80 Worked: -nothing- **Short description of error** The attached .blend file is set up exactly as required to jump straight to reproducing the error. On my system, for exactly 4 "clicks" of the mouse wheel forward (zoom in), the object highlighted vanishes. On the 5th click it reappears. Load the file, do nothing else but move the mouse wheel to zoom in for 5 clicks (notches) of the wheel. 1-4 will see the object vanish. 5 will show it reappear. Problem occurs in wireframe, loaddev, and solid modes but not in rendered (with cycles engine). The problem has to do with the object's position relative to the camera but it still should not vanish like it does. [Bug 2.blend](https://archive.blender.org/developer/F5905675/Bug_2.blend)

Added subscriber: @CMalcheski

Added subscriber: @CMalcheski
Member

Added subscribers: @fclem, @JacquesLucke

Added subscribers: @fclem, @JacquesLucke
Member

I do get some strange shading bugs when in LookDev mode in this file but I can't exactly reproduce what you are talking about. Could you make a short .gif or video that shows the problem?

shading bug.gif

I do get some strange shading bugs when in LookDev mode in this file but I can't exactly reproduce what you are talking about. Could you make a short .gif or video that shows the problem? ![shading bug.gif](https://archive.blender.org/developer/F5910597/shading_bug.gif)

There is depth buffer precision issue when working in orthographic view since it uses only the far clip distance doubled.

Also I can see what @CMalcheski is describing. I think it comes from the culling of the object bounds box that gets really imprecise.

There is depth buffer precision issue when working in orthographic view since it uses only the far clip distance doubled. Also I can see what @CMalcheski is describing. I think it comes from the culling of the object bounds box that gets really imprecise.

Floating point values by nature are imprecise. Blender has to do so much manipulation of values, especially where zoom is concerned, that the tiny amount that values are off as you get closer to bit 0 in a floating point value is going to amplify and amplify. You could move to double precision floats if you're not already using them but that's a major rework. At any rate little can be done about it. IEEE specifications for floating point format inherently allow for the kind of drift being seen. If I knew that was the issue, I would not have submitted this as a bug.

Floating point values by nature are imprecise. Blender has to do so much manipulation of values, especially where zoom is concerned, that the tiny amount that values are off as you get closer to bit 0 in a floating point value is going to amplify and amplify. You could move to double precision floats if you're not already using them but that's a major rework. At any rate little can be done about it. IEEE specifications for floating point format inherently allow for the kind of drift being seen. If I knew that was the issue, I would not have submitted this as a bug.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Not sure what the status of this report is?
@fclem is there something to be done here?

Not sure what the status of this report is? @fclem is there something to be done here?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Clément Foucault self-assigned this 2019-01-15 23:55:40 +01:00

Well we could try to improve frustum plane extraction but that's not planned currently. So I would close the report.

Well we could try to improve frustum plane extraction but that's not planned currently. So I would close the report.

Added subscriber: @snieb-1

Added subscriber: @snieb-1
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#59103
No description provided.