Bevel modifier has bad input width for percent #59151
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Reference: blender/blender#59151
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System Information
Operating system: Windows 8.1
Graphics card: NVIDIA 740M
Blender Version
Broken: 2.8 beta
(example: 2.79b release)
(example: 2.80,
edbf15d3c0
, blender2.8, 2018-11-28, as found on the splash screen)Worked: (optional)
old version worked
Short description of error
The bevel modifier can be selected with percent for weight
The old version 2.8 can be set up to 100
The new Blender 2.8 beta is set into another range
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Add a Bevel modifier and try to set the weight with select of limit method weight and Width method to percent
The width slider is not set to up 100 and has a bad value.
Added subscriber: @mythcat
Added subscriber: @ZedDB
I can not reproduce this with a build from today. Please try a recent build from https://builder.blender.org/download/
see this screenshot with the red area bug
Yes, as I said yesterday, for me it slides correctly from 0 to 100 with that setting. Unless you manually input numbers of course. But even if I input a value over 100, I can still slide it down and it again locks at 0-100 as expected.
Did you try any more recent beta versions than the one you posted? And if so what build date and hash did it have. (Available on the splash screen)
Maybe is fixed into your version.
My system-info show me this about the 2.80 beta (blender-2.80-e79bb957fc3-win64) :
Please try a recent build from https://builder.blender.org/download/
same bug with blender-2.80.0-git.f13a4b2f123-windows64 version
Added subscriber: @brecht
Does it still happen if you do File -> Load Factory Settings ?
@brecht I can't reproduce this and I don't think this is platform/hardware specific bug... Does this happen for you?
I tested with File -> Load Factory Settings
Is the same bug as with only your difference :
It may be that Scene > Units > Unit Scale is set to a value other than 1.0?
It's not ideal that this width property is used for both distance and percentage, we don't want the unit system for the latter. Now that the unit system is enabled by default this problem is more apparent.
The solution we use in other places is to add a second
width_percentage
property for this case. It does not make a lot of sense to share the value anyway.Assigning to the bevel maintainer, but it should be possible for any developer to fix.
This issue was referenced by
b786416106
Changed status from 'Open' to: 'Resolved'
I fixed this as Brecht suggested, using a separate property for the percentage width offset type.
I will note that the original bug reporter may not understand what the percent button is for, as the bug report says "The bevel modifier can be selected with percent for weight" and specifies that to get the bug one should select the "Weight" limit method. These two things are not connected: the "Percent" button is in the "Width Method" section, and affects how the bevel amount is measured, while the "Weight button" is in the "Limit Method" and affects whether or not to only bevel edges whose bevel edge weight is greater than zero. My apologies if the bug reporter understood this; I was just confused by the wording of the bug report.
Added subscriber: @capnm
@howardt by the way, when I look at your patch, with
RNA_def_property_ui_range (prop, 0.0f, 100.0f, 5.0, 2);
I would expect, that dragging over the value-bar should change it with thestep
value. It's mentioned as a mystery insource/blender/makesrna/intern/rna_define.c:1444
. Is this intended or something that could be fixed?