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Cannot select a light before objects. Selection priority issue.
Closed, ResolvedPublic

Description

System Information
Operating system: Mint
Graphics card: Nvidia GTX 1080ti

Blender Version
Broken: 2.80 168a6a4bfc1
Worked: 2.79 any version

Short description of error
Cannot select a light source if there are objects behind it. It seems that selection priority is higher for meshes.
You can cycle click trough objects until it hits the light or use alt+click to select, but it's very inconvenient in comparison to 2.79.

Exact steps for others to reproduce the error
Open up the file.
Try to select the light source with a single click.

Event Timeline

Campbell Barton (campbellbarton) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.

Using occlusion queries causes this, enabling opengl depth picking resolves.

@Brecht Van Lommel (brecht) was this tested in the studio - are there any reasons not to use it by default?

@Campbell Barton (campbellbarton), it's being used at the studio. Julien says the behavior is vastly better, animators are using it too.

I think we should enable this by default and for existing saved preferences, without this selection just seems buggy to me.