Eevee - Generated coordinates don't follow mesh deformation #59275

Closed
opened 2018-12-12 23:34:45 +01:00 by msalv · 9 comments

I apologize if this is a duplicate or a known issue. I could've sworn I've seen this reported multiple times, and even mentioned by developers somewhere. I wanted to show to someone a report so he knows developers are aware of the issue, but I used the Search function and I couldn't find anything, so I'm reporting it for good measure. I found #52528 but it's from last year

System Information
Win 10 64, Nvidia 1060
Blender Version
worked: On the material viewport of 2.79, and on Cycles
broken: blender-2.80.0-git.d415b5c7b85-windows64, on Eevee
Short description of error
Generated coordinates don't follow mesh deformation in Eevee, they do in Cycles, and in Material preview in 2.79. Open the file in 2.7 and 2.8

bug4.blend

ezgif.com-video-to-gif.gif

I apologize if this is a duplicate or a known issue. I could've sworn I've seen this reported multiple times, and even mentioned by developers somewhere. I wanted to show to someone a report so he knows developers are aware of the issue, but I used the Search function and I couldn't find anything, so I'm reporting it for good measure. I found #52528 but it's from last year **System Information** Win 10 64, Nvidia 1060 **Blender Version** worked: On the material viewport of 2.79, and on Cycles broken: blender-2.80.0-git.d415b5c7b85-windows64, on Eevee **Short description of error** Generated coordinates don't follow mesh deformation in Eevee, they do in Cycles, and in Material preview in 2.79. Open the file in 2.7 and 2.8 [bug4.blend](https://archive.blender.org/developer/F5935031/bug4.blend) ![ezgif.com-video-to-gif.gif](https://archive.blender.org/developer/F5935054/ezgif.com-video-to-gif.gif)
Author

Added subscriber: @moisessalvador

Added subscriber: @moisessalvador

#60303 was marked as duplicate of this issue

#60303 was marked as duplicate of this issue

Added subscriber: @zeauro

Added subscriber: @zeauro

confimred on 21523b5 on ubuntu 16.04

Your .blend file contains a shapekey. Problem also exists with modifiers.

Proper handling of auto-texture space is probably a complicated todo.

confimred on 21523b5 on ubuntu 16.04 Your .blend file contains a shapekey. Problem also exists with modifiers. Proper handling of auto-texture space is probably a complicated todo.
Author

In #59275#580219, @zeauro wrote:
confimred on 21523b5 on ubuntu 16.04

Your .blend file contains a shapekey. Problem also exists with modifiers.

Proper handling of auto-texture space is probably a complicated todo.

Yeah, probably. But I was surprised to discover that it also works on the 2.7 material viewport, I thought it only worked on Cycles. Idk if they could use that code

> In #59275#580219, @zeauro wrote: > confimred on 21523b5 on ubuntu 16.04 > > Your .blend file contains a shapekey. Problem also exists with modifiers. > > Proper handling of auto-texture space is probably a complicated todo. Yeah, probably. But I was surprised to discover that it also works on the 2.7 material viewport, I thought it only worked on Cycles. Idk if they could use that code

Added subscriber: @JonasDichelle

Added subscriber: @JonasDichelle
Author

Now that ec0eeb918b is implemented, objects with a modifier stack deform the textures correctly. All that's left is for objects with no modifier stack to work as well, those being deformed by shapekeys, which I think is the only non-modifier way of deforming meshes that's not being taken into account. Putting a disabled dummy modifier is my current workaround though

Now that ec0eeb918b is implemented, objects with a modifier stack deform the textures correctly. All that's left is for objects with no modifier stack to work as well, those being deformed by shapekeys, which I think is the only non-modifier way of deforming meshes that's not being taken into account. Putting a disabled dummy modifier is my current workaround though

This issue was referenced by 0b40af97f4

This issue was referenced by 0b40af97f41137b083dedbf64b0685f9f0fb1987

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#59275
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