Booleans and textures with UV coordinate #59304
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Reference: blender/blender#59304
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System Information
Operating system: Ubuntu 16.04 LTS
Graphics card: NVidia GTS 680
Blender Version
Broken: 2.80,
81ea815dcb
, 2018-12-12Short description of error
When I use boolean meshes without UV texture coordinates on mesh, which have UV texture maped on it, then texture will not apear on textured object.
Exact steps for others to reproduce the error
I add Monkey with option Generate UVs select
Use some texture with UV texture coordinate on the Monkey
Then I add for example Cube. Make sure this Cube doesnt have UV texture coordinates created.
When I add boolean modifier on the Monkey, and I use the Cube, texture disapear. From all views. When I togle Boolean modifier, texture will apear again.boolean_and_uv_textures.blend
Added subscriber: @LubomirCenovsky
#62186 was marked as duplicate of this issue
#60552 was marked as duplicate of this issue
#57173 was marked as duplicate of this issue
#60600 was marked as duplicate of this issue
#60272 was marked as duplicate of this issue
#60076 was marked as duplicate of this issue
#59380 was marked as duplicate of this issue
Added subscribers: @ideasman42, @JacquesLucke
I'm not sure if this is a bug or a known limitation. Did it work in older versions of Blender?
In 2.79 it works. I found this out by opening project from 2.79 where everything works and in 2.8 it doesnt.
Added subscriber: @dipnoan-4
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Added subscribers: @Ponlets, @WilliamReynish
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This issue was referenced by
a749d7d8fa
Changed status from 'Open' to: 'Resolved'