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Wrong gizmo positionning in pose mode
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Description

System Information
Operating system: linux mint 18
Graphics card: GTX 970

Blender Version
blender-2.80-9fbada4a3bc-linux-glibc224-x86_64

Short description of error

Exact steps for others to reproduce the error
Once armature is created and mesh as been parented with automatic weights, switch to pose mode, display the gizmos, select rotation and pick a bone.

Details

Type
Bug

Event Timeline

Can you supply a blend file that demonstrates this issue?

Zachary (AFWS) added a subscriber: Zachary (AFWS).EditedDec 16 2018, 2:45 PM

Can you supply a blend file that demonstrates this issue?

Same here for Windows x64.

Seems like the higher the bone selected, the higher the gizmo goes. Simply extruding the bone multiple times and selecting does it.

It happen when I set transform pivot as individual origin and "midium point" It happen about tnrasform , scale tools too.


(windows 10 pc)
branch: blender2.8, commit date: 2018-12-14 00:39, hash: 9bac172a79d, type:
build date: 2018/12/14, 09:50

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.Dec 17 2018, 7:03 PM
Sebastian Parborg (zeddb) claimed this task.

This seems to be solved when I retried with a fresh build. It might take a day or so until the changes are in the downloadable builds.