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Grease pencil strokes do not render correctly in perspective situations
Open, Confirmed, LowPublic

Description

System Information
Operating system: Windows 10
Graphics card: Nvidia GTX 1070

Blender Version
Broken: 2.80 Beta (2018-12-15)

Short description of error
Grease pencil strokes do not render as expected in the 3D viewport or final render when viewed from angles with exaggerated perspective.


The stroke in the screenshot is a simple straight line, but the issue affects all strokes.

Exact steps for others to reproduce the error

  1. Draw a grease pencil stroke (a thicker stroke will make the issue more apparent)
  2. View in 3D with perspective

Details

Type
Bug

Event Timeline

Quargzon (Quargzon) renamed this task from Grease pencil strokes do not render correctly in extreme-perspective situations to Grease pencil strokes do not render correctly in perspective situations.Dec 16 2018, 8:50 AM
Antonio Vazquez (antoniov) triaged this task as Confirmed, Low priority.Dec 16 2018, 1:02 PM

I think we cannot consider this is a bug. Grease Pencil draws always aligned to view the strokes, so if you rotate the view, the strokes are rotated to face always your point of view (Billboarding). Try with a Suzanne 2D and you will see the effect, the lines are facing always the pov and you get weird effects.

Remember that GP is 2D drawing inside a 3D world so when you move the viewport or camera to extreme angles or zoom, the view can be distorted, this is the problem you are getting now.

If you want to rotate the camera, you could bend the strokes as it's done in this example (previous blender versions) done by @Daniel Lara (Pepeland) (pepeland): https://vimeo.com/168843957

I think we cannot consider this is a bug. Grease Pencil draws always aligned to view the strokes, so if you rotate the view, the strokes are rotated to face always your point of view (Billboarding). Try with a Suzanne 2D and you will see the effect, the lines are facing always the pov and you get weird effects.

Remember that GP is 2D drawing inside a 3D world so when you move the viewport or camera to extreme angles or zoom, the view can be distorted, this is the problem you are getting now.

If you want to rotate the camera, you could bend the strokes as it's done in this example (previous blender versions) done by @Daniel Lara (Pepeland) (pepeland): https://vimeo.com/168843957

I understand why it's happening, but I still believe it should be considered a bug because it isn't only present in 3D perspective -- it even happens in an orthographic view if strokes change drastically in thickness. The problem lies in the fact that the caps a treated as exact 180° semicircles no matter what instead of calculating the proper arc.