adding particle system creates error in rigid body #59449
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Reference: blender/blender#59449
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System Information
Operating system: win 7 64bit
Graphics card: nvidia gtx980 + gtx780
Blender Version
Broken:
2.80 (sub 37), branch: blender2.8, commit date: 2018-12-16 00:27, hash:
4488056f3d
, type: Releasebuild date: 15/12/2018, 20:45
Worked: 279
Short description of error
impossible to handle the rigid body after adding the particle system
Exact steps for others to reproduce the error
add plane, passive rigid body
add cube, active rigid body
plays -> ok works well
If we add the particle system to the cube, the animation is incorrect
watch the video
2018-12-16 10-11-15.mp4
or blend file
particle and rigid body.blend
Added subscriber: @FrancescoArena
Added subscribers: @mont29, @Sergey
Seems like another depsgraph problem, @mont29 or @Sergey should look at this.
Added subscriber: @sreich
Added subscriber: @you.le
This is surely not a proper fix but it is just meant to indicate to the depsgraph that if we're doing a rigidbody simulation, I guess before building particle system we have to sync object transformation with rigidbody object tranformation:
p.diff
This issue was referenced by
3508ffc34c
Changed status from 'Open' to: 'Resolved'