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adding particle system creates error in rigid body
Closed, ResolvedPublic


System Information
Operating system: win 7 64bit
Graphics card: nvidia gtx980 + gtx780

Blender Version
2.80 (sub 37), branch: blender2.8, commit date: 2018-12-16 00:27, hash: 4488056f3d9, type: Release
build date: 15/12/2018, 20:45
Worked: 279

Short description of error
impossible to handle the rigid body after adding the particle system

Exact steps for others to reproduce the error
add plane, passive rigid body
add cube, active rigid body
plays -> ok works well
If we add the particle system to the cube, the animation is incorrect
watch the video

or blend file

Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.

This is surely not a proper fix but it is just meant to indicate to the depsgraph that if we're doing a rigidbody simulation, I guess before building particle system we have to sync object transformation with rigidbody object tranformation: