Rendering with present bezier curve in scene crashes Blender #59466

Closed
opened 2018-12-16 18:01:45 +01:00 by Marcel Aulenbacher · 5 comments

System Information
Operating system: WIN 10 Home
Graphics card: NVIDIA GTX 1050

Blender Version
Broken: 2.80, 4488056f3d, blender2.8, 2018-12-16, as found on the splash screen

Short description of error
Bezier curves in scene break rendering and crash Blender entirely.

Exact steps for others to reproduce the error

  • Use the start up scene
  • Delete the standard cube
  • Place a bezier curve in the scene center
  • Hit the render button

The crash produces once you hit the render button.

Please find a very simple file attached which crashes as soon as you hit the render button.

blender--eevee-render-bezier-curve-crash.blend

**System Information** Operating system: WIN 10 Home Graphics card: NVIDIA GTX 1050 **Blender Version** Broken: 2.80, 4488056f3d9, blender2.8, 2018-12-16, as found on the splash screen **Short description of error** Bezier curves in scene break rendering and crash Blender entirely. **Exact steps for others to reproduce the error** - Use the start up scene - Delete the standard cube - Place a bezier curve in the scene center - Hit the render button The crash produces once you hit the render button. Please find a very simple file attached which crashes as soon as you hit the render button. [blender--eevee-render-bezier-curve-crash.blend](https://archive.blender.org/developer/F5972941/blender--eevee-render-bezier-curve-crash.blend)

Added subscriber: @comvico

Added subscriber: @comvico
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Can confirm.

GPUBatch_>elem is NULL

1   GPU_batch_draw_range_ex  gpu_batch.c         612  0x27b1922      
2   draw_geometry_execute_ex draw_manager_exec.c 868  0x28144ff      
3   draw_geometry_execute    draw_manager_exec.c 875  0x281453e      
4   draw_shgroup             draw_manager_exec.c 1230 0x28156a1      
5   drw_draw_pass_ex         draw_manager_exec.c 1303 0x2815997      
6   DRW_draw_pass            draw_manager_exec.c 1336 0x2815b18      
7   EEVEE_draw_shadows       eevee_lights.c      1310 0x28426b6      
8   EEVEE_render_draw        eevee_render.c      537  0x284d26d      
9   eevee_render_to_image    eevee_engine.c      434  0x28350eb      
10  DRW_render_to_image      draw_manager.c      1869 0x280b23d      
11  RE_engine_render         external_engine.c   739  0x2307e1f      
12  do_render_3d             pipeline.c          1101 0x230f75e      
13  do_render                pipeline.c          1177 0x230fa72      
14  do_render_composite      pipeline.c          1392 0x231027b      
15  do_render_all_options    pipeline.c          1656 0x2310ec7      
16  RE_BlenderFrame          pipeline.c          2010 0x2311dc8      
17  render_startjob          render_internal.c   622  0x221a180     
Can confirm. GPUBatch_>elem is NULL ``` 1 GPU_batch_draw_range_ex gpu_batch.c 612 0x27b1922 2 draw_geometry_execute_ex draw_manager_exec.c 868 0x28144ff 3 draw_geometry_execute draw_manager_exec.c 875 0x281453e 4 draw_shgroup draw_manager_exec.c 1230 0x28156a1 5 drw_draw_pass_ex draw_manager_exec.c 1303 0x2815997 6 DRW_draw_pass draw_manager_exec.c 1336 0x2815b18 7 EEVEE_draw_shadows eevee_lights.c 1310 0x28426b6 8 EEVEE_render_draw eevee_render.c 537 0x284d26d 9 eevee_render_to_image eevee_engine.c 434 0x28350eb 10 DRW_render_to_image draw_manager.c 1869 0x280b23d 11 RE_engine_render external_engine.c 739 0x2307e1f 12 do_render_3d pipeline.c 1101 0x230f75e 13 do_render pipeline.c 1177 0x230fa72 14 do_render_composite pipeline.c 1392 0x231027b 15 do_render_all_options pipeline.c 1656 0x2310ec7 16 RE_BlenderFrame pipeline.c 2010 0x2311dc8 17 render_startjob render_internal.c 622 0x221a180 ```
Member

actually duplicate of #59399 (was reported earlier)

actually duplicate of #59399 (was reported earlier)
Member

Closed as duplicate of #59399

Closed as duplicate of #59399
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Reference: blender/blender#59466
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