Blender Eevee crashed while rendering a CURVE object #59468

Closed
opened 2018-12-16 19:41:11 +01:00 by Kuldeep Singh · 6 comments

System Information
Operating system: Ubuntu 16.04 LTS
Graphics card: GeForce 920MX

Blender Version
Broken: Blender 2.80 Eevee

Worked: Blender 2.80 Cycles

Short description of error
Blender Eevee crashed when a scene has a curve object.

Exact steps for others to reproduce the error

  1. Switch to Eevee Engine
  2. Add a Curve Object (Any)
  3. Then press F12, Blender will crash.
    Blender File : CurveObject.blend
**System Information** Operating system: Ubuntu 16.04 LTS Graphics card: GeForce 920MX **Blender Version** Broken: Blender 2.80 Eevee Worked: Blender 2.80 Cycles **Short description of error** Blender Eevee crashed when a scene has a curve object. **Exact steps for others to reproduce the error** 1) Switch to Eevee Engine 2) Add a Curve Object (Any) 3) Then press F12, Blender will crash. Blender File : [CurveObject.blend](https://archive.blender.org/developer/F5973508/CurveObject.blend)
Author

Added subscriber: @KuldeepSingh

Added subscriber: @KuldeepSingh

#59464 was marked as duplicate of this issue

#59464 was marked as duplicate of this issue

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Clément Foucault was assigned by Sebastian Parborg 2018-12-17 14:57:00 +01:00

Backtrace:

Thread 34 "blender" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffcfffd700 (LWP 23296)]
0x0000555557c13a23 in GPU_batch_draw_range_ex (batch=0x7fffc85d69c8, v_first=0, v_count=0, force_instance=false)
    at /home/zed/programmering/blender_master/blender/source/blender/gpu/intern/gpu_batch.c:612
612				v_count = (batch->elem) ? batch->elem->index_len : batch->verts[0]->vertex_len;
(gdb) bt
#0  0x0000555557c13a23 in GPU_batch_draw_range_ex (batch=0x7fffc85d69c8, v_first=0, v_count=0, force_instance=false)
    at /home/zed/programmering/blender_master/blender/source/blender/gpu/intern/gpu_batch.c:612
#1  0x0000555557c7a1b2 in draw_geometry_execute_ex (shgroup=0x7fffcf3bb748, geom=0x7fffc85d69c8, start=0, count=0, draw_instance=false)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager_exec.c:868
#2  0x0000555557c7a1f1 in draw_geometry_execute (shgroup=0x7fffcf3bb748, geom=0x7fffc85d69c8)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager_exec.c:875
#3  0x0000555557c7b3d7 in draw_shgroup (shgroup=0x7fffcf3bb748, pass_state=19)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager_exec.c:1230
#4  0x0000555557c7b707 in drw_draw_pass_ex (pass=0x7fffcf39c278, start_group=0x7fffcf3bb748, end_group=0x7fffcf3bb748)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager_exec.c:1303
#5  0x0000555557c7b888 in DRW_draw_pass (pass=0x7fffcf39c278)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager_exec.c:1336
#6  0x0000555557ca9dc8 in EEVEE_draw_shadows (sldata=0x7fffcf01d608, vedata=0x7fffcf08c308)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_lights.c:1310
#7  0x0000555557cb5255 in EEVEE_render_draw (vedata=0x7fffcf08c308, engine=0x7fffcf01d308, rl=0x7fffcf00ee48, rect=0x7fffcfffc790)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_render.c:537
#8  0x0000555557c9bc04 in eevee_render_to_image (vedata=0x7fffcf08c308, engine=0x7fffcf01d308, render_layer=0x7fffcf00ee48, rect=0x7fffcfffc790)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_engine.c:434
#9  0x0000555557c708e6 in DRW_render_to_image (engine=0x7fffcf01d308, depsgraph=0x7fffcf019308)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1869
#10 0x0000555557730775 in RE_engine_render (re=0x7fffd1bbe008, do_all=0)
    at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/external_engine.c:739
#11 0x00005555577385b1 in do_render_3d (re=0x7fffd1bbe008)
    at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1101
- 12 0x00005555577388c5 in do_render (re=0x7fffd1bbe008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1177
- 13 0x00005555577390fd in do_render_composite (re=0x7fffd1bbe008)
    at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1392
#14 0x0000555557739e49 in do_render_all_options (re=0x7fffd1bbe008)
    at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1656
#15 0x000055555773adce in RE_BlenderFrame (re=0x7fffd1bbe008, bmain=0x7fffefc4c608, scene=0x7fffeab73008, single_layer=0x0, camera_override=0x0, frame=1, 
    write_still=false) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:2010
#16 0x0000555557636bf2 in render_startjob (rjv=0x7fffd44ac048, stop=0x7fffd1b39a7c, do_update=0x7fffd1b39a7a, progress=0x7fffd1b39a80)
    at /home/zed/programmering/blender_master/blender/source/blender/editors/render/render_internal.c:622
#17 0x00005555570601db in do_job_thread (job_v=0x7fffd1b39a08)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_jobs.c:338
#18 0x00005555583e2c07 in tslot_thread_start (tslot_p=0x7fffd45059c8)
    at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/threads.c:259
- 19 0x00007ffff63753c3 in start_thread () from /lib64/libpthread.so.0
- 20 0x00007ffff4651edf in clone () from /lib64/libc.so.6

Backtrace: ``` Thread 34 "blender" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffcfffd700 (LWP 23296)] 0x0000555557c13a23 in GPU_batch_draw_range_ex (batch=0x7fffc85d69c8, v_first=0, v_count=0, force_instance=false) at /home/zed/programmering/blender_master/blender/source/blender/gpu/intern/gpu_batch.c:612 612 v_count = (batch->elem) ? batch->elem->index_len : batch->verts[0]->vertex_len; (gdb) bt #0 0x0000555557c13a23 in GPU_batch_draw_range_ex (batch=0x7fffc85d69c8, v_first=0, v_count=0, force_instance=false) at /home/zed/programmering/blender_master/blender/source/blender/gpu/intern/gpu_batch.c:612 #1 0x0000555557c7a1b2 in draw_geometry_execute_ex (shgroup=0x7fffcf3bb748, geom=0x7fffc85d69c8, start=0, count=0, draw_instance=false) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager_exec.c:868 #2 0x0000555557c7a1f1 in draw_geometry_execute (shgroup=0x7fffcf3bb748, geom=0x7fffc85d69c8) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager_exec.c:875 #3 0x0000555557c7b3d7 in draw_shgroup (shgroup=0x7fffcf3bb748, pass_state=19) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager_exec.c:1230 #4 0x0000555557c7b707 in drw_draw_pass_ex (pass=0x7fffcf39c278, start_group=0x7fffcf3bb748, end_group=0x7fffcf3bb748) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager_exec.c:1303 #5 0x0000555557c7b888 in DRW_draw_pass (pass=0x7fffcf39c278) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager_exec.c:1336 #6 0x0000555557ca9dc8 in EEVEE_draw_shadows (sldata=0x7fffcf01d608, vedata=0x7fffcf08c308) at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_lights.c:1310 #7 0x0000555557cb5255 in EEVEE_render_draw (vedata=0x7fffcf08c308, engine=0x7fffcf01d308, rl=0x7fffcf00ee48, rect=0x7fffcfffc790) at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_render.c:537 #8 0x0000555557c9bc04 in eevee_render_to_image (vedata=0x7fffcf08c308, engine=0x7fffcf01d308, render_layer=0x7fffcf00ee48, rect=0x7fffcfffc790) at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_engine.c:434 #9 0x0000555557c708e6 in DRW_render_to_image (engine=0x7fffcf01d308, depsgraph=0x7fffcf019308) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1869 #10 0x0000555557730775 in RE_engine_render (re=0x7fffd1bbe008, do_all=0) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/external_engine.c:739 #11 0x00005555577385b1 in do_render_3d (re=0x7fffd1bbe008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1101 - 12 0x00005555577388c5 in do_render (re=0x7fffd1bbe008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1177 - 13 0x00005555577390fd in do_render_composite (re=0x7fffd1bbe008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1392 #14 0x0000555557739e49 in do_render_all_options (re=0x7fffd1bbe008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1656 #15 0x000055555773adce in RE_BlenderFrame (re=0x7fffd1bbe008, bmain=0x7fffefc4c608, scene=0x7fffeab73008, single_layer=0x0, camera_override=0x0, frame=1, write_still=false) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:2010 #16 0x0000555557636bf2 in render_startjob (rjv=0x7fffd44ac048, stop=0x7fffd1b39a7c, do_update=0x7fffd1b39a7a, progress=0x7fffd1b39a80) at /home/zed/programmering/blender_master/blender/source/blender/editors/render/render_internal.c:622 #17 0x00005555570601db in do_job_thread (job_v=0x7fffd1b39a08) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_jobs.c:338 #18 0x00005555583e2c07 in tslot_thread_start (tslot_p=0x7fffd45059c8) at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/threads.c:259 - 19 0x00007ffff63753c3 in start_thread () from /lib64/libpthread.so.0 - 20 0x00007ffff4651edf in clone () from /lib64/libc.so.6 ```

Added subscriber: @comvico

Added subscriber: @comvico
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Closed as duplicate of #59399

Closed as duplicate of #59399
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Reference: blender/blender#59468
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