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Switching Between Bones and Model
Closed, ResolvedPublic


System Information
Operating system: Windows 10 64Bit
Graphics card: Nvidia Geforce GT 740m

Blender Version
(2.8 release)
Date: 2019.01.21 Hash: dd3f5186260e
Worked: (Armeture and Mesh)

In 2.7 versions of Blender we could weight paint mesh while we can rotate or tweak bone transform. But in 2.8 we can not make it same workflow. I know when mesh selected we can shirt + raight click to select the bone that we want but we can not rotate or adjust to see how is deformation will look. You have to go back to object mode > choose bone to pose mode > select bone and rotate or tweak to see bad deformations. This is just a problem about practicality and this is really important.



Event Timeline

Sebastian Parborg (zeddb) triaged this task as Needs Information from User priority.

I don't really understand what the issue here is. I can right click select to switch between the active bone in weight paint mode.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

A guideline for making a good bug report can be found here:

Marking as "Incomplete" until the requested information/data is provided.

Ahmet (Quasar) changed Type from Bug to To Do.
Jacques Lucke (JacquesLucke) raised the priority of this task from Needs Information from User to Needs Triage by Developer.Mar 7 2019, 3:04 PM
Brecht Van Lommel (brecht) changed Type from To Do to Bug.Sat, Jun 22, 11:35 PM
Brecht Van Lommel (brecht) closed this task as Resolved.
Brecht Van Lommel (brecht) claimed this task.

Combined weight and pose mode with transform is supported currently.