Hair dynamics don't preserve lengh with Particle systems made in 2.79 when opened in 2.8 #59587
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Reference: blender/blender#59587
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System Information
Windows 10 64, nvidia 1060
Blender Version
Broken:blender-2.80.0-git.8839152abf5-windows64
Worked: 2.79
Short description of error
When opening hair made in 2.79 into 2.8, the hair dymanics don't preserve the length of the hair, falling and elongating infinitely down. On the other hand, hair made in 2.8 to begin with the same settings does preserve lengh and fall correctly.
Things that I tried that don't work:
Grooming the hair a little, changing hair dynamic settings, changing particle settings, deleting the cache and baking again.
The only thing that works is deleting the particle system and creating a new one, which wouldn't be a big deal if not for the fact that it destroys your grooming work and you have to start from zero, that's why I report it as a bug.
Exact steps for others to reproduce the error
Open the blend file and press Play. Left is a particle system made in 2.79 opened in 2.8, right is one made in 2.8. The hair dynamic settings of both are the same
hairbug.blend
Added subscriber: @moisessalvador
Added subscribers: @brecht, @ZedDB
@brecht who to assign this to?
Added subscriber: @Kukuschi
This issue was referenced by
0885484aa6
Changed status from 'Open' to: 'Resolved'
Just so it's mentioned here.
Thew issue is solved in terms that opening 2.7 files should do proper simulation now.
For the existing files which had simulation originally saved in 2.7 and then re-saved in 2.8 we'd accept breaking change. Is a bit tricky to tell old and new simulation apart, and we don't want to ruin new simulation by accident.
Thank you! I love it ?