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Blender 2.8 crash in shading workspace
Closed, ArchivedPublic

Description

if create node image texture and set image my blender crash.

Details

Type
Bug

Event Timeline

Vyacheslav (Ghostil) renamed this task from Blender 2.8 crash in shading worrkspace to Blender 2.8 crash in shading workspace.
Jacques Lucke (JacquesLucke) triaged this task as Needs Information from User priority.Dec 19 2018, 10:48 AM
  • Please upload the .blend file with the texture packed into it.
  • Which OS do you use?
  • Which GPU do you have?
  • Which version of Blender do you use?
  • Please upload the .blend file with the texture packed into it.
  • Which OS do you use?
  • Which GPU do you have?
  • Which version of Blender do you use?

OS Windows 10
blender version blender-2.80-a2466049376-win64

Can you upload the .blend file please?

And maybe try running Blender from the console with "PATH\\TO\\blender.exe" --debug --debug-gpu and post the output here.

Switching to fully guarded memory allocator.
Blender 2.80 (sub 39)
Build: 18/12/2018 17:49 Windows Release
argv[0] = D:\Program Files\blender-2.80.0-git.168a6a4bfc1-windows64\blender.exe
argv[1] = --debug
argv[2] = --debug-gpu

Note: No (valid) 'C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.80\config\startup.blend' found, fall back to built-in default.

read file

Version 280 sub 24 date unknown hash unknown

AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 192000hz instead
GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
Using KHR_debug extension
GL application marker: Successfully hooked OpenGL debug callback.
found bundled python: D:\Program Files\blender-2.80.0-git.168a6a4bfc1-windows64\2.80\python
GPUTexture: create : TEXTURE_2D, RGBA8, w : 945, h : 26, d : 0, comp : 4, size : 0.09 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 32, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 32, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1318, h : 32, d : 0, comp : 4, size : 0.16 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1350, h : 20, d : 0, comp : 4, size : 0.10 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 234, h : 26, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 387, d : 0, comp : 4, size : 0.04 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 205, h : 387, d : 0, comp : 4, size : 0.30 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 234, h : 26, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 234, h : 169, d : 0, comp : 4, size : 0.15 MiB
GL API performance: Vertex shader recompiled due to state change.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1115, h : 26, d : 0, comp : 4, size : 0.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1115, h : 20, d : 0, comp : 4, size : 0.09 MiB
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1115, h : 26, d : 0, comp : 4, size : 0.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 56, h : 536, d : 0, comp : 4, size : 0.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1115, h : 562, d : 0, comp : 4, size : 2.39 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1115, h : 562, d : 0, comp : 1, size : 2.39 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1115, h : 562, d : 0, comp : 3, size : 2.39 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1115, h : 562, d : 0, comp : 4, size : 2.39 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 1115, h : 562, d : 0, comp : 1, size : 2.39 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 1115, h : 562, d : 0, comp : 2, size : 2.39 MiB
GPUTexture: create : TEXTURE_2D, RGB16F, w : 64, h : 64, d : 0, comp : 3, size : 0.05 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1115, h : 562, d : 0, comp : 4, size : 2.39 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1115, h : 562, d : 0, comp : 1, size : 2.39 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1115, h : 562, d : 0, comp : 1, size : 1.79 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1115, h : 562, d : 0, comp : 1, size : 1.20 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1115, h : 562, d : 0, comp : 4, size : 2.39 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 64, d : 0, comp : 1, size : 1.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 527, h : 494, d : 0, comp : 4, size : 0.99 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 388, h : 32, d : 0, comp : 4, size : 0.05 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 946, h : 32, d : 0, comp : 4, size : 0.12 MiB
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions
GPUTexture: create : TEXTURE_2D, RGB16F, w : 64, h : 64, d : 0, comp : 3, size : 0.05 MiB
GPUTexture: create : TEXTURE_2D, RGB16F, w : 64, h : 64, d : 0, comp : 3, size : 0.05 MiB
Saved session recovery to 'C:\Users\user\AppData\Local\Temp\quit.blend'

Blender quit
Press any key to exit . . .

Why don't you just upload the .blend file?

Also did Blender actually crash? The console output looks like there was no crash.


When it crashes nothing is displayed in the console. It just turns off.

You forgot to pack the texture into the .blend file. Not sure if that makes a difference. This file works fine here.

Philipp Oeser (lichtwerk) claimed this task.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.