The GUI doesn't displayed correctly #59697

Closed
opened 2018-12-21 00:11:52 +01:00 by tarik · 8 comments

System Information
Operating system: mac os el kapitan
Graphics card: nvidia geforce 9600m gt 512 mo
macbookpro mi 2009

Blender Version
2.80 beta

Short description of error
when I open blender{F6020166} the GUI doesn't display correctly, only multicolor windows see the attached picture

Exact steps for others to reproduce the error
just run blender 2.80 in mac os elkapitan

**System Information** Operating system: mac os el kapitan Graphics card: nvidia geforce 9600m gt 512 mo macbookpro mi 2009 **Blender Version** 2.80 beta **Short description of error** when I open blender{[F6020166](https://archive.blender.org/developer/F6020166/blender-bug.png)} the GUI doesn't display correctly, only multicolor windows see the attached picture **Exact steps for others to reproduce the error** just run blender 2.80 in mac os elkapitan
Author

Added subscriber: @tarikboucherba

Added subscriber: @tarikboucherba
tarik changed title from the UI don't displayed correctly to The GUI doesn't displayed correctly 2018-12-21 00:21:22 +01:00

Added subscriber: @ZedDB

Added subscriber: @ZedDB

I would guess that the GPU drivers is too buggy for you to run blender.
You can try running blender with --debug-gpu-force-workarounds and see if that helps.
Can you attach the output of --debug-gpu

Also, please provide hash and build date of the blender version you tested. I have no idea which version you tested now. So be sure to have the latest one from: https://builder.blender.org/download/

I would guess that the GPU drivers is too buggy for you to run blender. You can try running blender with `--debug-gpu-force-workarounds` and see if that helps. Can you attach the output of `--debug-gpu` Also, please provide hash and build date of the blender version you tested. I have no idea which version you tested now. So be sure to have the latest one from: https://builder.blender.org/download/
Author

I downloaded the latest version then i run blender with console and this is the result:

MacBook-Pro-de-Tarik:blender-2.80.0-git20181217.9149e894210-x86_64 tarik$ ./blender.app/Contents/MacOS/blender --debug-gpu-force-workarounds

GPU: Bypassing workaround detection.
GPU: OpenGL indentification strings
GPU: vendor: NVIDIA Corporation
GPU: renderer: NVIDIA GeForce 9600M GT OpenGL Engine
GPU: version: 3.3 NVIDIA-10.0.52 310.90.10.05b46

found bundled python: /Applications/blender-2.80.0-git20181217.9149e894210-x86_64/blender.app/Contents/Resources/2.80/python
GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

I downloaded the latest version then i run blender with console and this is the result: MacBook-Pro-de-Tarik:blender-2.80.0-git20181217.9149e894210-x86_64 tarik$ ./blender.app/Contents/MacOS/blender --debug-gpu-force-workarounds GPU: Bypassing workaround detection. GPU: OpenGL indentification strings GPU: vendor: NVIDIA Corporation GPU: renderer: NVIDIA GeForce 9600M GT OpenGL Engine GPU: version: 3.3 NVIDIA-10.0.52 310.90.10.05b46 found bundled python: /Applications/blender-2.80.0-git20181217.9149e894210-x86_64/blender.app/Contents/Resources/2.80/python GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations
Clément Foucault was assigned by Sebastian Parborg 2018-12-21 15:23:58 +01:00

@tarikboucherba that is not the latest version. Yours is from the 17th the latest is from the 21st

@tarikboucherba that is not the latest version. Yours is from the 17th the latest is from the 21st
Author

the same error in the latest version:
MacBook-Pro-de-Tarik:blender-2.80.0-git20181221.7a26e930a8c0-x86_64 tarik$ ./blender.app/Contents/MacOS/blender --debug-gpu-force-workarounds

GPU: Bypassing workaround detection.
GPU: OpenGL indentification strings
GPU: vendor: NVIDIA Corporation
GPU: renderer: NVIDIA GeForce 9600M GT OpenGL Engine
GPU: version: 3.3 NVIDIA-10.0.52 310.90.10.05b46

found bundled python: /Users/tarik/Downloads/blender-2.80.0-git20181221.7a26e930a8c0-x86_64/blender.app/Contents/Resources/2.80/python
GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

GPUShader: linking error:
ERROR: Too many geometry shader invocations

the same error in the latest version: MacBook-Pro-de-Tarik:blender-2.80.0-git20181221.7a26e930a8c0-x86_64 tarik$ ./blender.app/Contents/MacOS/blender --debug-gpu-force-workarounds GPU: Bypassing workaround detection. GPU: OpenGL indentification strings GPU: vendor: NVIDIA Corporation GPU: renderer: NVIDIA GeForce 9600M GT OpenGL Engine GPU: version: 3.3 NVIDIA-10.0.52 310.90.10.05b46 found bundled python: /Users/tarik/Downloads/blender-2.80.0-git20181221.7a26e930a8c0-x86_64/blender.app/Contents/Resources/2.80/python GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations GPUShader: linking error: ERROR: Too many geometry shader invocations

The 9600M GT is listed as a DirectX 10 GPU which should support Opengl 3.3.
Unfortunately the drivers are buggy and probably will not receive any update at this stage.

It fails to work with the most basic shaders so I can't really guess what is going on.

The linking errors are not related to the issue as they concern a shadow shader.

The 9600M GT is listed as a DirectX 10 GPU which should support Opengl 3.3. Unfortunately the drivers are buggy and probably will not receive any update at this stage. It fails to work with the most basic shaders so I can't really guess what is going on. The linking errors are not related to the issue as they concern a shadow shader.

Closed as duplicate of #61551

Closed as duplicate of #61551
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Reference: blender/blender#59697
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