View port pixel error #59798

Closed
opened 2018-12-23 22:07:50 +01:00 by James Milner · 17 comments

System Information
Operating system: Windows 10 Home edition
Graphics card: Nvedia geforce gtx 1050 ti

Blender Version
Broken: View port Screenshot (27).png pixel error in test
2.80
Worked: (optional)

Short description of error

Exact steps for others to reproduce the error
maybe with same graphic card just turning on eevee
added 4 layers of image texture

**System Information** Operating system: Windows 10 Home edition Graphics card: Nvedia geforce gtx 1050 ti **Blender Version** Broken: View port ![Screenshot (27).png](https://archive.blender.org/developer/F6047704/Screenshot__27_.png) pixel error in test 2.80 Worked: (optional) **Short description of error** **Exact steps for others to reproduce the error** maybe with same graphic card just turning on eevee added 4 layers of image texture
Author

Added subscriber: @JamesAnthonyMilner

Added subscriber: @JamesAnthonyMilner

Added subscriber: @BenjaminMuller

Added subscriber: @BenjaminMuller

Can you please attach a example file?

Can you please attach a example file?
Author

wierd.blend

Screenshot (28).png

maybe its just on my computer but even without textures it has slight pixelating, but with textures it goes crazy

[wierd.blend](https://archive.blender.org/developer/F6047961/wierd.blend) ![Screenshot (28).png](https://archive.blender.org/developer/F6047964/Screenshot__28_.png) maybe its just on my computer but even without textures it has slight pixelating, but with textures it goes crazy

Added subscriber: @GavinScott

Added subscriber: @GavinScott

Can you pack the textures into the blend file or provide them in a zip? Without the texture files I get a plain purple cube. Throwing a random image in place of the missing files does not produce anything that looks like an issue.

Can you pack the textures into the blend file or provide them in a zip? Without the texture files I get a plain purple cube. Throwing a random image in place of the missing files does not produce anything that looks like an issue.
Author

heres no textures i just pressed eevee its not as bad but still there{F6050008}

heres no textures i just pressed eevee its not as bad but still there{[F6050008](https://archive.blender.org/developer/F6050008/Screenshot__29_.png)}
Author

would it be possible to ask for a quick fix for this?
maybe its just my computer but who knows

would it be possible to ask for a quick fix for this? maybe its just my computer but who knows

I would suggest downloading the latest 2.80 from https://builder.blender.org/download/ and after you extract it, go into the extracted folder and inside the 2.80 directory, create a directory named "Config" (without the quotes). Then start up the blender executable in the extracted folder. This will give you a clean version of the latest 2.80 build with fresh default configuration (stored locally in the 2.80/Config directory).

Load your .blend and see if it's still messed up. If it is, go ahead and post that version of the .blend here that doesn't use the external textures, and also do Help->Save System Info and include that as well.

I would suggest downloading the latest 2.80 from https://builder.blender.org/download/ and after you extract it, go into the extracted folder and inside the 2.80 directory, create a directory named "Config" (without the quotes). Then start up the blender executable in the extracted folder. This will give you a clean version of the latest 2.80 build with fresh default configuration (stored locally in the 2.80/Config directory). Load your .blend and see if it's still messed up. If it is, go ahead and post that version of the .blend here that doesn't use the external textures, and also do Help->Save System Info and include that as well.
Author

Screenshot (31).png

system-info.txt

still dont work even if i downloaded the dec 26 version of the beta

![Screenshot (31).png](https://archive.blender.org/developer/F6072444/Screenshot__31_.png) [system-info.txt](https://archive.blender.org/developer/F6072447/system-info.txt) still dont work even if i downloaded the dec 26 version of the beta

In your system-info it appears that Blender is running on the integrated Intel graphics rather than the 1050 ti:

OpenGL:
renderer: 'Intel(R) HD Graphics 630'

Try navigating to the Blender installation folder with WIndows Explorer and right click on the blender application and see if it gives you an option like "Run with graphics processor >" that will let you select the Nvidia card instead. Alternatively you should be able to change the default graphics processor through the NVIDIA Control Panel.

You can also try opening a command prompt window on the Blender folder and try starting Blender with the command line option --debug-gpu-force-workarounds as in:

C:> blender --debug-gpu-force-workarounds

Just to see if that has any effect on it when you are running on the Intel 630 graphics (in case Blender is not correctly identifying it). But rather than fixing the behavior on the 630 I would assume you really want to get it running on the 1050 ti.

In your system-info it appears that Blender is running on the integrated Intel graphics rather than the 1050 ti: OpenGL: renderer: 'Intel(R) HD Graphics 630' Try navigating to the Blender installation folder with WIndows Explorer and right click on the blender application and see if it gives you an option like "Run with graphics processor >" that will let you select the Nvidia card instead. Alternatively you should be able to change the default graphics processor through the NVIDIA Control Panel. You can also try opening a command prompt window on the Blender folder and try starting Blender with the command line option --debug-gpu-force-workarounds as in: C:\> blender --debug-gpu-force-workarounds Just to see if that has any effect on it when you are running on the Intel 630 graphics (in case Blender is not correctly identifying it). But rather than fixing the behavior on the 630 I would assume you really want to get it running on the 1050 ti.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Guess @GavinScott said it all.

Marking as incomplete until @JamesAnthonyMilner tried this out...

Guess @GavinScott said it all. Marking as incomplete until @JamesAnthonyMilner tried this out...

Here's a report of what appears (visually) to be the same issue:

https://blenderartists.org/t/eevee-problem/1141059

Here's a report of what appears (visually) to be the same issue: https://blenderartists.org/t/eevee-problem/1141059

In the BA thread, the user reports that --debug-gpu-force-workarounds greatly improves but does not completely solve the issues.

That user has Intel 620 graphics, and the original owner of this ticket has Intel 630. Maybe these should have some or all of the workaround options automatically enabled.

I asked for the output from the --debug-gpu-force-workarounds and their system-info is available in the BA thread. I also suggested they try installing the latest Intel graphics driver which is pretty new (last month).

In the BA thread, the user reports that --debug-gpu-force-workarounds greatly improves but does not completely solve the issues. That user has Intel 620 graphics, and the original owner of this ticket has Intel 630. Maybe these should have some or all of the workaround options automatically enabled. I asked for the output from the --debug-gpu-force-workarounds and their system-info is available in the BA thread. I also suggested they try installing the latest Intel graphics driver which is pretty new (last month).
Author

Hi, sorry for the late reply been very busy, i didnt know how to do the debug since i never us Command, but i fixed my issue by disabling the intel graphic before opening the blender .exe by doing this for 3 days straight it reset itself.

Hi, sorry for the late reply been very busy, i didnt know how to do the debug since i never us Command, but i fixed my issue by disabling the intel graphic before opening the blender .exe by doing this for 3 days straight it reset itself.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brecht Van Lommel self-assigned this 2019-03-01 04:43:57 +01:00
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Reference: blender/blender#59798
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