Operating system: Windows 10
Graphics card: GTX 1070
Broken: 2.8 beta 2018-12-27
When a non-solid object (IE: Light, camera, empty, mesh set to wireframe, etc.) is placed in front of a solid object (like a cube or a plane) and then clicked on, Blender will always select the solid object behind it instead of the non-solid object. The non-solid object can be selected, but you need to click multiple times, or always use alt-click.
- Create backdrop and place a light or camera in front of it, or simply rotate the view so that the default cube is directly behind the light
- Deselect all objects
- Try to click directly on the light / non-solid object. The object behind it will be selected instead.