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Particles not beeing rendered
Closed, DuplicatePublic

Description

System Information
Operating system: Windows 10 64x
Graphics card: Geforce 1070

Blender Version
Broken: version: 2.80 (sub 39), branch: master, commit date: 2018-12-28 11:37, hash: a4e4d9f0ab89

I have set a plane as a particle system emitter and used an object for the particles.
It works fine if i try to replicate on a startup scene..

But on my scene, i have no idea of what happened.. The particles are not beeing rendered.. They show on the viewport (Solid and eevee), but when i click to render, the particles don´t render. It happens on Cycles too.

It was rendering when i was "touching" the scale size. i didn't even had to change to scale. Just click there and hit enter. But it would render just that frame. When i change the frame, it would't render again. I tried reopen the file, and now it won't render at all.. Copying everything to a black file doesn't work either...

I copyed the particle system to a clean scene. it still have some issues... some frames it renders.. some frames it don't.. :

Btw.. you will notice the emitter plane became invisible on the viewport.. no settings set the change it's visibility..

Details

Type
Bug

Event Timeline

Win 10, 7c438e5366b2

Btw.. you will notice the emitter plane became invisible on the viewport.. no settings set the change it's visibility..

Click on Object tab -> Instancing -> Display Instancer to make emitter plane visible

Yep, something weird is going on with this plane.

My animation with eevee:

My animation on the viewport: