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Eevee: Some parts of the mesh not displayed correctly
Closed, InvalidPublic

Description

Win 10, gtx970
Blender 2.8 a7c5f4f20657

Using Eevee some parts of the mesh or the glass are not displayed, or not displayed correctly when they are at the edge of the screen.
Please see the attached images and blend file.



Details

Type
Bug

Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.

@Clément Foucault (fclem) I think there was already a bug about this. But I can't seem find it now.

pistol ioan (pistoltoto) raised the priority of this task from Confirmed, Medium to Confirmed, High.Jan 5 2019, 9:57 PM
Sebastian Parborg (zeddb) lowered the priority of this task from Confirmed, High to Confirmed, Medium.Jan 5 2019, 10:23 PM

You do not raise the priority of tasks without the developers permission.

Some news about this bug?

Screen space effects like Screen space reflections and refractions, ambient occlusion and contact shadows, only work with what's available on screen and fade on the edges. They're not real raytraced effects. You can increase the virtual border during render by going to Render properties > Film > Overscan. Only works during render though

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