Operating system: Win7 Home Premium 64-bit, SP1
Graphics card: Nvidia GeForce GTX 750
Broken: 2.80, c9df453ce70b, blender2.8, 2018-12-21
2.80, d96596de294e blender2.80, 2018-12-31
Short description of error
Display rendered view: Eevee (other rendered views with Cycles, etc. do not have this problem)
Camera orthographic view (!! in perspective or panoramic view, problem is not there)
Camera type: orthographic
Light: Sun shining perpendicular onto objects
Three cube mesh objects with individual materials
- Principled BSDF
- Base Color (either Red, Green or Blue)
The scaling* of one or more objects changes the color appearance in the camera view *and* in rendering.
*scaling can happen either:
- pressing 's' key and move mouse
- changing scale values in transform tab
--> I thought there seemed to be an dependency on scale values. For example, scaling to 1.0 would always be a lighter tone than in a different scaling factor. But simply pressing 's' to scale and escaping can change the color tone of the mesh as well.
The direction of the sunlight makes of course a difference when viewing the objects, but after changing sunlight angles there is still the color changes during scaling.
Blend file attached.
Exact steps for others to reproduce the error
- Select Display render preview
- Simply choose one or more cubes
- scale these slowly and the color will change from a fade color to a strong color infrequently
It seems the problem is the camera orthographic mode!?