Eevee: Material not displayed #60074

Closed
opened 2019-01-02 15:59:11 +01:00 by pistol ioan · 18 comments

Win 10, gtx970
Blender 2.8 4d795cee49

Using Eevee, When I use the same Wood material on two separate objects, on one to the right the material is not displayed.
Please see the attached images and blend file.

Material not displayed.jpg

Material not displayed.blend

Win 10, gtx970 Blender 2.8 4d795cee4938 Using Eevee, When I use the same Wood material on two separate objects, on one to the right the material is not displayed. Please see the attached images and blend file. ![Material not displayed.jpg](https://archive.blender.org/developer/F6151356/Material_not_displayed.jpg) [Material not displayed.blend](https://archive.blender.org/developer/F6151357/Material_not_displayed.blend)
Author

Added subscriber: @istoltoto

Added subscriber: @istoltoto

Added subscriber: @ZedDB

Added subscriber: @ZedDB

I can not reproduce this:
test.png

Please try a newer build and see if that helps.

I can not reproduce this: ![test.png](https://archive.blender.org/developer/F6152339/test.png) Please try a newer build and see if that helps.
Author

Just tried the newest version 4dd0a90f42 and the problem persists.
Can someone reproduce this on the same graphics card Gtx 970?

Just tried the newest version 4dd0a90f4213 and the problem persists. Can someone reproduce this on the same graphics card Gtx 970?
Author

And when I duplicate the object, some of them are working and some of them are flickering the material.
https://www.youtube.com/watch?v=k-WCaM3hFbY&feature=youtu.be

Also, I updated to the latest graphics drivers.

And when I duplicate the object, some of them are working and some of them are flickering the material. https://www.youtube.com/watch?v=k-WCaM3hFbY&feature=youtu.be Also, I updated to the latest graphics drivers.
Author

I asked one friend to test it on his computer. and he has the same problem.
His system is: gtx 1050 ti, i3, win 10

^FF779B8928BAD040592CCA3BC978D6F1C2766F686B6B9B222F^pimgpsh_fullsize_distr.png

I asked one friend to test it on his computer. and he has the same problem. His system is: gtx 1050 ti, i3, win 10 ![^FF779B8928BAD040592CCA3BC978D6F1C2766F686B6B9B222F^pimgpsh_fullsize_distr.png](https://archive.blender.org/developer/F6154160/_FF779B8928BAD040592CCA3BC978D6F1C2766F686B6B9B222F_pimgpsh_fullsize_distr.png)
Clément Foucault was assigned by Sebastian Parborg 2019-01-02 22:57:20 +01:00

Can you attach (as a file) the output if you run blender with --debug-gpu. You can also see if --debug-gpu-force-workarounds helps.

Can you attach (as a file) the output if you run blender with `--debug-gpu`. You can also see if `--debug-gpu-force-workarounds` helps.
Author
This? http://tools.android.com/tech-docs/gpu-profiler
Author

Sorry, but I don't know how to do it.

Sorry, but I don't know how to do it.

You open up cmd and navigate to the directory where you have blender.exe. Then you type into the cmd: blender.exe --debug-gpu > output.txt. Load up the .blend file with the issue and then quit blender. The output should now be in output.txt.

You open up `cmd` and navigate to the directory where you have `blender.exe`. Then you type into the cmd: `blender.exe --debug-gpu > output.txt`. Load up the .blend file with the issue and then quit blender. The output should now be in `output.txt`.
Author

I did it!
But with the help of my brother who is a programmer :)
output.txt

I did it! But with the help of my brother who is a programmer :) [output.txt](https://archive.blender.org/developer/F6154489/output.txt)
Author

Also when I put a new material, the problem still persists on that object.

Also when I put a new material, the problem still persists on that object.

Added subscriber: @Povert

Added subscriber: @Povert

If you select a group.
And try to Ungroup it.
node>ungroup
The program shuts down.

If you select a group. And try to Ungroup it. node>ungroup The program shuts down.
Author

I can confirm as well.

I can confirm as well.

I get an assert opening the file in a debug build.
This has to do with some armature dependency cycles and bendy bones (but I cannot find any armature in the file).
After simplifying the file (leaving only the 2 meshes) I get no error and no shading errors (I get no shading errors even before).

Can you try doing the same on your end? Removing everything but the meshes and see if there is still shading errors.

The shading node group/ungroup crash is another issue that has to do with datablocks. Better report it separately.

I get an assert opening the file in a debug build. This has to do with some armature dependency cycles and bendy bones (but I cannot find any armature in the file). After simplifying the file (leaving only the 2 meshes) I get no error and no shading errors (I get no shading errors even before). Can you try doing the same on your end? Removing everything but the meshes and see if there is still shading errors. The shading node group/ungroup crash is another issue that has to do with datablocks. Better report it separately.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.
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Reference: blender/blender#60074
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