Page MenuHome

FBX Exporter Coordinate System options don't appear to do anything in Blender 2.8
Closed, ResolvedPublic


System Information
Operating system: Windows 10
Graphics card: intel Iris 540

Blender Version
Broken: 2.80b
Worked: 2.79

When exporting FBX, the Z Forward and Y Up options do not appear to work.
In 2.79, using the ascii exporter, we were able to change the Z Forward from "-Z forward" to "Z forward", this would invert the model on the Z axis.
in 2.8b, the model always stays the same (as if Z Forward is always set to -Z forward.

I have included a screenshot showing the results of the options in Unity

Exact steps for others to reproduce the error

Export an FBX file with "Z Forward" set to "-Z Forward".
Export the same FBX with "Z Forward" set to "Z Forward".

Import both files into Unity, and see that they are oriented the same.

Do the same with the Ascii Exporter in 2.79, and see that the are rotated on the Z Axis.

Event Timeline

I tried with the latest blender 2.8 and it seams to work ok.

Jaimi McEntire (Jaimi) changed the task status from Unknown Status to Resolved.Mar 13 2019, 3:07 PM
Jaimi McEntire (Jaimi) claimed this task.

Tested as well. Working now in current version. Closing as resolved.

I've tested with
Unity 2019.1.0b7
Blender version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Does not work.

The same wrong behaviour happens in Maya or our internal engine using fbx sdk to import. The issue is that Blender save Global settings in fbx correctly

but at the same time it changes rotation of the root nodes, which it should not do

While what every app using FBX SDK roughly does is

if (scene->GetGlobalSettings().GetAxisSystem() != FbxAxisSystem::eMayaZUp) {

I tried Blender 2.79 ascii fbx export, it behaves correctly since it does not write user-defined value of UpAxis

while binary export does