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Still leaking light bug
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System Information
Operating system: windows 10 lastest
Graphics card: gtx980Ti

Blender Version

Still leaking light, I was report this bug yet but not talking clear. as sample file, I remember there was a time, if check on contact shadows and set distance to 2 or 3, this type of leaking light will fetch up. but now this time of about 1-2 month, check on is not working when I check and debug all about lighting, shadow of settings, I get some advice is add solidify modifier to avoid this leaking light, but this is not work ways. because why didn't leaking light before? Is eevee that his way of working has changed? sorry I talking too much.