Rendered view (Cycles) in edit mode shows bugged materials #60254

Closed
opened 2019-01-07 04:53:54 +01:00 by slawek · 7 comments

System Information
Operating system: Windows 7
Graphics card: gtx 1070

Blender Version
Broken:
2.80 beta
2019-01-07 00.16
Hash: 96f762500e

Short description of error

I am attaching files to better illustrate problem object_mode.jpg edit_mode.jpg cup_example.blend
When one window is set to rendered mode using cycles it is displayed ok, but changing it to edit mode completely messes out the look of materials instead of just adding the overlay lines.
It is also related to this bug/new behavior I have reported earlier https://developer.blender.org/T58252

Exact steps for others to reproduce the error
Load attached blend, change window on the right to rendered view, enter edit mode.

**System Information** Operating system: Windows 7 Graphics card: gtx 1070 **Blender Version** Broken: 2.80 beta 2019-01-07 00.16 Hash: 96f762500ef9 **Short description of error** I am attaching files to better illustrate problem ![object_mode.jpg](https://archive.blender.org/developer/F6205904/object_mode.jpg) ![edit_mode.jpg](https://archive.blender.org/developer/F6205906/edit_mode.jpg) [cup_example.blend](https://archive.blender.org/developer/F6205912/cup_example.blend) When one window is set to rendered mode using cycles it is displayed ok, but changing it to edit mode completely messes out the look of materials instead of just adding the overlay lines. It is also related to this bug/new behavior I have reported earlier https://developer.blender.org/T58252 **Exact steps for others to reproduce the error** Load attached blend, change window on the right to rendered view, enter edit mode.
Author

Added subscriber: @nezumi

Added subscriber: @nezumi
slawek changed title from Rendered view (Cycles) in edit mode shows messed up materials to Rendered view (Cycles) in edit mode shows bugged materials 2019-01-07 05:06:08 +01:00

Added subscriber: @brecht

Added subscriber: @brecht

It seems that with a subsurf modifier in edit mode, Cycles has wrong normals.

It seems that with a subsurf modifier in edit mode, Cycles has wrong normals.

Added subscriber: @dan.rockstreet

Added subscriber: @dan.rockstreet

System Information
Operating system: Win7 Home Premium 64-bit, SP1
Graphics card: Nvidia GeForce GTX 750

Blender Version
Broken: 2.80, dd3f518626, 2019-01-21
Worked: 2.79, 5bd8ac9, 2017-09-11

Short description of error

In Cycles mode, when rendering a subsurf'ed mesh from Edit Mode, the Rendering is not correct.
In Eevee it's no problem.
In Workbench --> Blender 2.80 crashes

Test_prt.blend

Subsurf_Edit_Render_Error.jpg

**System Information** Operating system: Win7 Home Premium 64-bit, SP1 Graphics card: Nvidia GeForce GTX 750 **Blender Version** Broken: 2.80, dd3f5186260e, 2019-01-21 Worked: 2.79, 5bd8ac9, 2017-09-11 **Short description of error** In Cycles mode, when rendering a subsurf'ed mesh from Edit Mode, the Rendering is not correct. In Eevee it's no problem. In Workbench --> Blender 2.80 crashes [Test_prt.blend](https://archive.blender.org/developer/F6413029/Test_prt.blend) ![Subsurf_Edit_Render_Error.jpg](https://archive.blender.org/developer/F6413028/Subsurf_Edit_Render_Error.jpg)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brecht Van Lommel self-assigned this 2019-05-23 02:00:28 +02:00

This appears to be fixed now, after Sergey's latest depsgraph and mesh API changes.

This appears to be fixed now, after Sergey's latest depsgraph and mesh API changes.
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Reference: blender/blender#60254
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