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Rendered view (Cycles) in edit mode shows bugged materials
Closed, ResolvedPublic


System Information
Operating system: Windows 7
Graphics card: gtx 1070

Blender Version
2.80 beta
2019-01-07 00.16
Hash: 96f762500ef9

Short description of error

I am attaching files to better illustrate problem

When one window is set to rendered mode using cycles it is displayed ok, but changing it to edit mode completely messes out the look of materials instead of just adding the overlay lines.
It is also related to this bug/new behavior I have reported earlier

Exact steps for others to reproduce the error
Load attached blend, change window on the right to rendered view, enter edit mode.



Event Timeline

slawek (nezumi) renamed this task from Rendered view (Cycles) in edit mode shows messed up materials to Rendered view (Cycles) in edit mode shows bugged materials.Jan 7 2019, 5:06 AM
Brecht Van Lommel (brecht) triaged this task as Confirmed, Medium priority.

It seems that with a subsurf modifier in edit mode, Cycles has wrong normals.

System Information
Operating system: Win7 Home Premium 64-bit, SP1
Graphics card: Nvidia GeForce GTX 750

Blender Version
Broken: 2.80, dd3f5186260e, 2019-01-21
Worked: 2.79, 5bd8ac9, 2017-09-11

Short description of error

In Cycles mode, when rendering a subsurf'ed mesh from Edit Mode, the Rendering is not correct.
In Eevee it's no problem.
In Workbench --> Blender 2.80 crashes

Brecht Van Lommel (brecht) claimed this task.

This appears to be fixed now, after Sergey's latest depsgraph and mesh API changes.