All armatures reset positions on linked collection when ctrl+z used on anything. Blender 2.80. Problem for production files! #60378

Closed
opened 2019-01-10 03:55:03 +01:00 by Jonathan Mafi · 6 comments

System Information
Operating system: Linux Mint
Graphics card: GTX 780

Blender Version
Broken: 2.80, d59c4c9d61, 2018-12-05 03:23
Worked: 2.79, (somewhat of a comparison considering groups instead of collections....)

Short description of error
When a linked collection containing another linked and posed armature is in a scene and undo(ctrl+z) is used the armature pose resets its position.
The same scenario in Blender 2.79 using groups (instead of collections) does NOT have this behaviour.

NOTE: the reset is only temporary. If you save the file and reopen. the pose has restored its original position.

Exact steps for others to reproduce the error
In order to reproduce this behaviour you need at least TWO files. One to represent an asset and one an environment. A third file is used to link in the collection from the environment file. This reproduces standard production procedures where environments with linked assets would be linked into a shot.

Step 1:
Create a rig asset (one bone armature will do) and put in collection. Save file as asset file.
Step 2:
Create a second file and link in the asset collection. Proxy the asset rig and edit the pose into a new position. Save file.
Step 3:
Link in the environment file into a new file. Do anything else (e.g. create a plane and move it). Hit undo. The asset rig will reset its posed transforms.

asset_28_sample.blend
environment_28_sample.blend
shot_28_sample.blend

**System Information** Operating system: Linux Mint Graphics card: GTX 780 **Blender Version** Broken: 2.80, d59c4c9d61a, 2018-12-05 03:23 Worked: 2.79, (somewhat of a comparison considering groups instead of collections....) **Short description of error** When a linked collection containing another linked and posed armature is in a scene and undo(ctrl+z) is used the armature pose resets its position. The same scenario in Blender 2.79 using groups (instead of collections) does NOT have this behaviour. NOTE: the reset is only temporary. If you save the file and reopen. the pose has restored its original position. **Exact steps for others to reproduce the error** In order to reproduce this behaviour you need at least TWO files. One to represent an asset and one an environment. A third file is used to link in the collection from the environment file. This reproduces standard production procedures where environments with linked assets would be linked into a shot. Step 1: Create a rig asset (one bone armature will do) and put in collection. Save file as asset file. Step 2: Create a second file and link in the asset collection. Proxy the asset rig and edit the pose into a new position. Save file. Step 3: Link in the environment file into a new file. Do anything else (e.g. create a plane and move it). Hit undo. The asset rig will reset its posed transforms. [asset_28_sample.blend](https://archive.blender.org/developer/F6236253/asset_28_sample.blend) [environment_28_sample.blend](https://archive.blender.org/developer/F6236202/environment_28_sample.blend) [shot_28_sample.blend](https://archive.blender.org/developer/F6236201/shot_28_sample.blend)
Author

Added subscriber: @JonathanMafi

Added subscriber: @JonathanMafi
Jonathan Mafi changed title from Armature resets position on linked collection when ctrl+z used. Blender 2.80. Problem for production files! to All armatures reset positions on linked collection when ctrl+z used on anything. Blender 2.80. Problem for production files! 2019-01-10 04:08:06 +01:00
Author

Sorry can i ask why this was removed from project BF Blender: 2.8? Considering this problem only exists in 2.8? Is BF Blender: 2.8 only for crash reports?

Sorry can i ask why this was removed from project BF Blender: 2.8? Considering this problem only exists in 2.8? Is BF Blender: 2.8 only for crash reports?

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Bastien Montagne was assigned by Sebastian Parborg 2019-01-26 11:13:31 +01:00

That tag was used when 2.79 was in the master branch. Now 2.8 is in the master branch, so now all 2.8 problems just have the "Blender" tag.

That tag was used when 2.79 was in the master branch. Now 2.8 is in the master branch, so now all 2.8 problems just have the "Blender" tag.

This issue was referenced by b21bd431e3

This issue was referenced by b21bd431e3a50c79d9db549254141fe7ffa311a7

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#60378
No description provided.