Image Texture Node - mapping settings ignored in the viewport textured mode #60390
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Reference: blender/blender#60390
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Blender Version
Broken:
80ffa73b3f
(blender2.8 HEAD)Worked: 2.79
Short description of error
In 2.79 you can set a mapping offset for textures, directly in the texture node. In 2.80 those settings are carried over, but:
Exact steps for others to reproduce the error
Open this 2.79 file, change to textured mode and play with the Mapping settings on the texture panel:
uv-displace.blend
Now in 2.80 turn on the texture option in the shading menu, you will see no texture offset in the viewport. Unless you switch from solid to lookdev or rendered (regardless of the render engine being EEVEE or Cycles). Besides you cannot edit the offset in 2.80.
Added subscriber: @dfelinto
#61866 was marked as duplicate of this issue
Added subscriber: @brecht
Assigning to Clément since this is workbench issue first.
That said, @brecht is the current UI behaviour by design? Or should we have the mapping options (and other texture options) visible in 2.80 as well?
Added subscriber: @fclem
The UI is not supposed to be missing. In 2.8 it might sense to put these settings in a popover in the node, for better discoverability.
We never supported these mapping options for workbench / solid mode, that uses only simple UV mapping. It might be good but not sure I would consider that a bug. Perhaps ideally it would compile a subset of the shader nodetree, taking into account all nodes connected to the image texture, but that's definitely out of scope for the bug tracker.
Added subscriber: @crantisz
This issue was referenced by
b3b335c398
Changed status from 'Open' to: 'Resolved'