Operating system: Windows 10 x64
Graphics card: GeForce 970
Broken: 2.80 f98e4cbedbb7
I right now have an armature that, if any bone is rotated, Blender 2.8 will crash.
Here's what happened: I have a complex armature (I'm teaching myself to rig), and I needed a second armature with only two identical bones. So, I duplicated the armature, deleted all the bones in the second armature except for the two I needed, then went back to the original armature. But now, any time I try to rotate a bone in the original armature, Blender crashes.
Here's how to reproduce the error:
- Open the attached blend file in Blender 2.8.
- Select the armature named Armature.
- Change the armature from Rest to Pose.
- Select any bone, then press "R" on the keyboard to rotate.
- Watch Blender crash.
I was playing with modifiers and constraints when I found this bug, so it's possible that the bug is in this exact combination of modifiers and constraints, but I honestly have no idea what might be causing this.