Outline Selected rendering improperly #60500

Closed
opened 2019-01-14 11:42:42 +01:00 by K · 11 comments

With Overlays -> Outline Selected enabled:
Screenshot from 2019-01-14 02-01-45.png

With Overlays -> Outline Selected disabled:
Screenshot from 2019-01-14 02-01-55.png

blender-2.80-6439ed844e78-linux-glibc224-x86_64 on Fedora 27, with a Radeon HD 5850

With Overlays -> Outline Selected enabled: ![Screenshot from 2019-01-14 02-01-45.png](https://archive.blender.org/developer/F6284649/Screenshot_from_2019-01-14_02-01-45.png) With Overlays -> Outline Selected disabled: ![Screenshot from 2019-01-14 02-01-55.png](https://archive.blender.org/developer/F6284651/Screenshot_from_2019-01-14_02-01-55.png) blender-2.80-6439ed844e78-linux-glibc224-x86_64 on Fedora 27, with a Radeon HD 5850
Author

Added subscriber: @Kingsquee

Added subscriber: @Kingsquee
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Please upload the .blend file to make it easier for us to reproduce the issue.

Please upload the .blend file to make it easier for us to reproduce the issue.
Author

It's just the default blender scene when I open the program for the first time. Would uploading the .blend still be useful?

It's just the default blender scene when I open the program for the first time. Would uploading the .blend still be useful?
Member

Oh I see, that's weird. Does the problem still happen when you reset to factory settings?
Can you start Blender using a terminal with the --debug and --debug-gpu options and post the output here?

Yeah, just upload the file, can't hurt.

Oh I see, that's weird. Does the problem still happen when you reset to factory settings? Can you start Blender using a terminal with the `--debug` and `--debug-gpu` options and post the output here? Yeah, just upload the file, can't hurt.
Author

Yes, no change when reset to factory settings.

Switching to fully guarded memory allocator.
Blender 2.80 (sub 40)
Build: 2019-01-11 00:23:58 Linux Release
argv[0] = ./blender
argv[1] = --debug
argv[2] = --debug-gpu
read file /home/[redacted]/.config/blender/2.80/config/userpref.blend
  Version 280 sub 27 date 2018-10-28 23:35 hash 02035c34b73
Read prefs: /home/[redacted]/.config/blender/2.80/config/userpref.blend
read file 
  Version 280 sub 39 date unknown hash unknown
Received X11 Error:
	error code:   179
	request code: 155
	minor code:   34
	error text:   GLXBadFBConfig
Received X11 Error:
	error code:   179
	request code: 155
	minor code:   34
	error text:   GLXBadFBConfig
Received X11 Error:
	error code:   179
	request code: 155
	minor code:   34
	error text:   GLXBadFBConfig
Received X11 Error:
	error code:   179
	request code: 155
	minor code:   34
	error text:   GLXBadFBConfig
Warning: Could not find a matching GPU name. Things may not behave as expected.
Detected OpenGL configuration:
Vendor: X.Org
Renderer: AMD CYPRESS (DRM 2.50.0 / 4.18.10-100.fc27.x86_64, LLVM 5.0.2)
GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
Using KHR_debug extension
GL application marker: Successfully hooked OpenGL debug callback.
Received X11 Error:
	error code:   8
	request code: 155
	minor code:   34
	error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
	error code:   8
	request code: 155
	minor code:   34
	error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
	error code:   8
	request code: 155
	minor code:   34
	error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
	error code:   8
	request code: 155
	minor code:   34
	error text:   BadMatch (invalid parameter attributes)
found bundled python: /home/[redacted]/Downloads/blender-2.80-6439ed844e78-linux-glibc224-x86_64/2.80/python
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1195, h : 26, d : 0, comp : 4, size : 0.12 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 32, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 32, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1568, h : 32, d : 0, comp : 4, size : 0.19 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1600, h : 20, d : 0, comp : 4, size : 0.12 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 26, d : 0, comp : 4, size : 0.03 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 717, d : 0, comp : 4, size : 0.08 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 248, h : 717, d : 0, comp : 4, size : 0.68 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 26, d : 0, comp : 4, size : 0.03 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 327, d : 0, comp : 4, size : 0.35 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 26, d : 0, comp : 4, size : 0.13 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 57, d : 0, comp : 4, size : 0.29 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 26, d : 0, comp : 4, size : 0.13 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 56, h : 987, d : 0, comp : 4, size : 0.21 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 1013, d : 0, comp : 4, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1322, h : 1013, d : 0, comp : 1, size : 5.11 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1322, h : 1013, d : 0, comp : 3, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 1013, d : 0, comp : 4, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 1322, h : 1013, d : 0, comp : 1, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 1322, h : 1013, d : 0, comp : 2, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGB16F, w : 64, h : 64, d : 0, comp : 3, size : 0.05 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 1013, d : 0, comp : 4, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1322, h : 1013, d : 0, comp : 1, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1322, h : 1013, d : 0, comp : 1, size : 3.83 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1322, h : 1013, d : 0, comp : 1, size : 2.55 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 1013, d : 0, comp : 4, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 64, d : 0, comp : 1, size : 1.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 527, h : 491, d : 0, comp : 4, size : 0.99 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 388, h : 32, d : 0, comp : 4, size : 0.05 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1196, h : 32, d : 0, comp : 4, size : 0.15 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 269, h : 72, d : 0, comp : 4, size : 0.07 MiB
Saved session recovery to '/tmp/quit.blend'

Blender quit

untitled.blend

Yes, no change when reset to factory settings. ``` Switching to fully guarded memory allocator. Blender 2.80 (sub 40) Build: 2019-01-11 00:23:58 Linux Release argv[0] = ./blender argv[1] = --debug argv[2] = --debug-gpu read file /home/[redacted]/.config/blender/2.80/config/userpref.blend Version 280 sub 27 date 2018-10-28 23:35 hash 02035c34b73 Read prefs: /home/[redacted]/.config/blender/2.80/config/userpref.blend read file Version 280 sub 39 date unknown hash unknown Received X11 Error: error code: 179 request code: 155 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 179 request code: 155 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 179 request code: 155 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 179 request code: 155 minor code: 34 error text: GLXBadFBConfig Warning: Could not find a matching GPU name. Things may not behave as expected. Detected OpenGL configuration: Vendor: X.Org Renderer: AMD CYPRESS (DRM 2.50.0 / 4.18.10-100.fc27.x86_64, LLVM 5.0.2) GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB Using KHR_debug extension GL application marker: Successfully hooked OpenGL debug callback. Received X11 Error: error code: 8 request code: 155 minor code: 34 error text: BadMatch (invalid parameter attributes) Received X11 Error: error code: 8 request code: 155 minor code: 34 error text: BadMatch (invalid parameter attributes) Received X11 Error: error code: 8 request code: 155 minor code: 34 error text: BadMatch (invalid parameter attributes) Received X11 Error: error code: 8 request code: 155 minor code: 34 error text: BadMatch (invalid parameter attributes) found bundled python: /home/[redacted]/Downloads/blender-2.80-6439ed844e78-linux-glibc224-x86_64/2.80/python GPUTexture: create : TEXTURE_2D, RGBA8, w : 1195, h : 26, d : 0, comp : 4, size : 0.12 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 32, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 32, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1568, h : 32, d : 0, comp : 4, size : 0.19 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1600, h : 20, d : 0, comp : 4, size : 0.12 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 717, d : 0, comp : 4, size : 0.08 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 248, h : 717, d : 0, comp : 4, size : 0.68 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 327, d : 0, comp : 4, size : 0.35 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 26, d : 0, comp : 4, size : 0.13 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 57, d : 0, comp : 4, size : 0.29 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 26, d : 0, comp : 4, size : 0.13 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 56, h : 987, d : 0, comp : 4, size : 0.21 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 1013, d : 0, comp : 4, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1322, h : 1013, d : 0, comp : 1, size : 5.11 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1322, h : 1013, d : 0, comp : 3, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 1013, d : 0, comp : 4, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, R32UI, w : 1322, h : 1013, d : 0, comp : 1, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 1322, h : 1013, d : 0, comp : 2, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, RGB16F, w : 64, h : 64, d : 0, comp : 3, size : 0.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 1013, d : 0, comp : 4, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1322, h : 1013, d : 0, comp : 1, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1322, h : 1013, d : 0, comp : 1, size : 3.83 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1322, h : 1013, d : 0, comp : 1, size : 2.55 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 1013, d : 0, comp : 4, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 64, d : 0, comp : 1, size : 1.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 527, h : 491, d : 0, comp : 4, size : 0.99 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 388, h : 32, d : 0, comp : 4, size : 0.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1196, h : 32, d : 0, comp : 4, size : 0.15 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 269, h : 72, d : 0, comp : 4, size : 0.07 MiB Saved session recovery to '/tmp/quit.blend' Blender quit ``` [untitled.blend](https://archive.blender.org/developer/F6284774/untitled.blend)
Member

Added subscriber: @fclem

Added subscriber: @fclem
Member

@Kingsquee, are your drivers up to date?

There are quite a few errors in the log you posted, @fclem should take a look.

@Kingsquee, are your drivers up to date? There are quite a few errors in the log you posted, @fclem should take a look.
Author

Likely not, will update and get back to you.

Likely not, will update and get back to you.
Author

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
K closed this issue 2019-01-15 07:00:29 +01:00
K self-assigned this 2019-01-15 07:00:29 +01:00
Author

Yes, updating drivers fixed this!

Yes, updating drivers fixed this!
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Reference: blender/blender#60500
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