Hook seems to get double the value when using armature/bones #60563
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Reference: blender/blender#60563
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System Information
Operating system: Windows 10 64x
Graphics card: gtx 1070
Blender Version
Broken: 2.8
9390b2e645
Is doestn't matter if the order of the hook and armature modifier. it always behaves wrong.
on the video i moved the object, and then moved the bone, to show the difference.
i am not sure if it is really a bug, but it´s annoying..
Untitled Project.mp4
Added subscriber: @HenriqueGonzaga
Added subscriber: @JacquesLucke
Can you prepare and update an as-simple-as-possible .blend file to showcase the bug?
It looks like the hook uses global location instead of local location, and i am not sure if there is a way to change it.
If you change the hook from using the empty to use the bone, the result is the same.
hook armature.blend
Ok, I see the problem. I'm just not sure if I'd consider this a bug. Could you just change the weights of the large bone so that it does not influence the vertex that is controlled by the hook?
Added subscriber: @lichtwerk
Changed status from 'Open' to: 'Archived'
I am also not sure what the exact usecase is here?
It is kind of expected to get double transform (one from the armature, one from the hook)
Why not just use the bone
CTRL_HOOK
to influence that one vertex and be done with it?Anyways, if you really wanted a hook and separate empty object in your setup, you could:
Bone
CTRL_HOOK
to the empty (and disconnect it from its parent bone)Bone
influence all vertices except that one vertexCTRL_HOOK
influence that one vertexlike so:
hook armature corrected.blend
I guess there are other ways to do it, too (no real rigging expert here), this is just one that first came to my mind...
Closing as "not a bug" (but feel free to comment again if issues persist)