Operating system: Windows 10
Graphics card: 1080ti
Broken: any 2.8
Short description of error
Control clicking on the eye icon of an object in the outliner hides all other objects. But control clicking on that same icon again doesn't unhide them. This should be a toggle.
Right now, this traps a beginner user in a state he might not easily be able to get back from, because trying to shift/ctrl/alt clicking an always visible eye icon is much easier to discover than finding the show/hide object options which are "hidden" in the object menu (logically, one would expect them to be found in the view menu, but that's a different issue).
Additionally, in the object menu and using keyboard shortcuts in the viewport, the same effect (hide unselected) is performed by Shift H and not Control H. There should be consistency between shortcuts.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
- Add several objects.
- Control click one of the object's eye icon in the outliner.
- Control click the same eye icon again.
The visibility should toggle back to the state it was before you control clicked the icon the first time.