Flip Active/Selected Bone does not work in weight paint mode. #60689
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Reference: blender/blender#60689
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Blender Version
Broken: 2.80,
dcf520cdad
, 2019-07-01Worked: 2.79
Description
"Flip Active/Selected Bone" (
bpy.ops.pose.select_mirror()
) - Currently does not work in weight paint mode.Exact steps for others to reproduce the error
ctrl_shift_m_why.blend
In attached blend, try Ctrl+Shift+M. The selected bone should flip from bone.l to bone.r but it doesn't.
Added subscriber: @Mets
Added subscriber: @JacquesLucke
Will take a look.
D4232
Added subscriber: @mano-wii
The problem is that the
data->object_type
in this case isOB_MESH
instead ofOB_ARMATURE
.As the code comment itself says:
/* default type is active object type */
In weigth_paint mode the active object is the mesh.
This issue was referenced by
ce6e7a0941
Changed status from 'Open' to: 'Resolved'
Changed status from 'Resolved' to: 'Open'
Hesitantly re-opening this.
Although the operator is now there, and the bone selection changes, it doesn't seem to update the active vertex group to the one that corresponds to the newly active bone. This makes it almost useless in weight paint, since in the end I still have to re-select the already active bone manually, to see its weights.
Changed status from 'Open' to: 'Resolved'
Fixed
eba4a4bd73
Since the issue didn't show up in this test file, you can always open a new report and reference this one.