Collada: multiple Materials problem #60697

Closed
opened 2019-01-21 05:32:34 +01:00 by Kent Davis · 23 comments

MacOS 10.14.2
2017
27"
5K

Open Blender 2.80 (January 21, 2019)
I am work to add materials.
'Materials' rename to 'One' is original already there.
Two new one materials
Three new one materials.

One is fire on the floor.
Two is fire on the 4 Walls (not work) collada.
Three is black on the outside wall and below (not work) of collada.

Export: Collada .dae
.dae you can see only texture fire on the floor. Why not work on walls but disappear itself.
OSGrid pool deep below.zip

MacOS 10.14.2 2017 27" 5K Open Blender 2.80 (January 21, 2019) I am work to add materials. 'Materials' rename to 'One' is original already there. Two new one materials Three new one materials. One is fire on the floor. Two is fire on the 4 Walls (not work) collada. Three is black on the outside wall and below (not work) of collada. Export: Collada .dae .dae you can see only texture fire on the floor. Why not work on walls but disappear itself. [OSGrid pool deep below.zip](https://archive.blender.org/developer/F6352530/OSGrid_pool_deep_below.zip)
Author

Added subscriber: @Kent-Davis

Added subscriber: @Kent-Davis
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Seems to work fine here when I import your .dae, see:

#60697.png

  • Does the texture report as missing (File > External Data > Report Missing Files)?
  • Mind sharing a screenshot of yours?
Seems to work fine here when I import your .dae, see: ![#60697.png](https://archive.blender.org/developer/F6356104/T60697.png) - Does the texture report as missing (`File` > `External Data` > `Report Missing Files`)? - Mind sharing a screenshot of yours?
Philipp Oeser changed title from Materials problem multiply face to Collada: multiple Materials problem 2019-01-21 13:28:46 +01:00
Author

Did you use Macintosh?

Did you use Macintosh?
Author

I show you youtube. https://youtu.be/wntTiNXQCgM
Please do it use Macintosh not use Windows.

I show you youtube. https://youtu.be/wntTiNXQCgM Please do it use Macintosh not use Windows.

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

@Kent-Davis: Blender uses the same codebase on the Mac as other platforms. There may be sligt differences caused by differences in GPU's and other things, but Blender is basically the same on Mac, Windows and Linux. For this reason, the platform (Mac) is very unlikely to be the cause of most bugs.

Given that you've posted several bug reports addons, where things that can't be reproduced, even on the Mac, are you sure you are using the latest addons? Are you building Blender yourself - could it be you have forgotten to update the addons folder in that case?

@Kent-Davis: Blender uses the same codebase on the Mac as other platforms. There may be sligt differences caused by differences in GPU's and other things, but Blender is basically the same on Mac, Windows and Linux. For this reason, the platform (Mac) is very unlikely to be the cause of most bugs. Given that you've posted several bug reports addons, where things that can't be reproduced, even on the Mac, are you sure you are using the latest addons? Are you building Blender yourself - could it be you have forgotten to update the addons folder in that case?
Member

Have you checked importing that .dae back to blender?
(Since you seem to be judging this by inspecting in the MAC filebrowser)

If this is importing back fine into blender, then this might be some limitation of your beloved Operating System instead...

Have you checked importing that .dae back to blender? (Since you seem to be judging this by inspecting in the MAC filebrowser) If this is importing back fine into blender, then this might be some limitation of your beloved Operating System instead...
Member

Added subscriber: @GaiaClary

Added subscriber: @GaiaClary
Member

subscribing @GaiaClary here to comment on this (not sure for example if something like #33744 still applies....)

subscribing @GaiaClary here to comment on this (not sure for example if something like #33744 still applies....)
Author

Added subscribers: @williams-12, @philipp-14

Added subscribers: @williams-12, @philipp-14
Author

@williams-12 I already put date (January 21, 2018) I show you youtube https://youtu.be/wntTiNXQCgM
@philipp-14 I did not say import. I say Export.

@williams-12 I already put date (January 21, 2018) I show you youtube https://youtu.be/wntTiNXQCgM @philipp-14 I did not say import. I say Export.
Author

We talk about Materials:
One can be show (Original).
Two and Three doesn't show

If I remove 'One' on materials then click - [x] button add create new 'Four' then export collada .dae whole unable to view texture.

We talk about Materials: One can be show (Original). Two and Three doesn't show If I remove 'One' on materials then click - [x] button add create new 'Four' then export collada .dae whole unable to view texture.
Member

Just one more thing: Have you tried unchecking "Only selected UV Map" under Export Collada Texture Options?

Just one more thing: Have you tried unchecking "Only selected UV Map" under Export Collada Texture Options?
Author

@philipp-14 Allright I see you say "Only selected UV Map" I click make uncheck then export. Still same problem.
Screen Shot 2019-01-21 at 5.17.00 AM.png

Screen Shot 2019-01-21 at 5.17.36 AM.png

@philipp-14 Allright I see you say "Only selected UV Map" I click make uncheck then export. Still same problem. ![Screen Shot 2019-01-21 at 5.17.00 AM.png](https://archive.blender.org/developer/F6356512/Screen_Shot_2019-01-21_at_5.17.00_AM.png) ![Screen Shot 2019-01-21 at 5.17.36 AM.png](https://archive.blender.org/developer/F6356515/Screen_Shot_2019-01-21_at_5.17.36_AM.png)
Gaia Clary was assigned by Philipp Oeser 2019-01-21 14:45:05 +01:00
Member

@Kent-Davis: thx for checking

Inspecting the exported .dae I can see all textures (in library_images), materials (in library_materials) and corresponding effects (in library_effects) and seemingly applied correctly in bind_material.

So I am not sure if blender is doing something wrong here.
Do you have an example of a collada file with multiple materials/textures that actually displays correctly in MAC finder?

Otherwise leaving up to @GaiaClary to check here...

@Kent-Davis: thx for checking Inspecting the exported .dae I can see all textures (in `library_images`), materials (in `library_materials`) and corresponding effects (in `library_effects`) and seemingly applied correctly in `bind_material`. So I am not sure if blender is doing something wrong here. Do you have an example of a collada file **with multiple materials/textures** that actually displays correctly in MAC finder? Otherwise leaving up to @GaiaClary to check here...
Author

YesI show you example of a collada file with multiply materials/textures that actually displays correctly in Mac, Yes.
Blender 2.79b is fine no error.

YesI show you example of a collada file with multiply materials/textures that actually displays correctly in Mac, Yes. Blender 2.79b is fine no error.
Member

@GaiaClary : could you check on this? Not sure what changed here in 2.8...

@GaiaClary : could you check on this? Not sure what changed here in 2.8...
Member

@Kent-Davis Wasn't this issue already solved in https://developer.blender.org/T61122 ?

@Kent-Davis Wasn't this issue already solved in https://developer.blender.org/T61122 ?
Author

@GaiaClary yes thanks.
@lichtwerk I did inspect deeply and they already fixed. Make sure daily build is today March 19, 2019 not use previous of January 2019 on old Blender 2.80 beta. Please make sure daily build is today (March 19, 2019) https://builder.blender.org/download/
For Macintosh Mojave MacOS 10.14.3
May I have your document .blend please also .dae too.

@GaiaClary yes thanks. @lichtwerk I did inspect deeply and they already fixed. Make sure daily build is today March 19, 2019 not use previous of January 2019 on old Blender 2.80 beta. Please make sure daily build is today (March 19, 2019) https://builder.blender.org/download/ For Macintosh Mojave MacOS 10.14.3 May I have your document .blend please also .dae too.
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

I have talked with Kent online and he clarified that the issue has already been resolved. So i close this ticket now.

I have talked with Kent online and he clarified that the issue has already been resolved. So i close this ticket now.
Author

Yes true no problem

Yes true no problem
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Reference: blender/blender#60697
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