Extra ghost edge per ngon in UV editor on Intel HD gfx #60762
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Reference: blender/blender#60762
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System Information
Arch Linux
GL_VERSION
: 3.0 Mesa 18.3.1GL_VERSION
: 4.6.0 NVIDIA 415.25Blender Version
Broken:
a712fbda6a
toa6e6ad0756
at leastShort description of error
When running on Intel HD / i915, UV editor shows an extra edge per ngon going from any of their edges to (0, 0)
There is nothing at (0, 0), no point can be selected.
Running on nvidia gives correct output:
Exact steps for others to reproduce the error
This is probably due to an incorrect GL buffer item count in the draw commands, or a bug with the vertex assembly mode used to draw the points and edges in the driver.
Added subscriber: @ElementW
After some digging it appears the driver chokes on primitive restart indices; the index buffer for the UV map of the default scene cube is
0 1 2 3 0 255 4 5 6 7 4 255 8 9 10 11 8 255 12 13 14 15 12 255 16 17 18 19 16 255 20 21 22 23 20 255
where255
is set as restart marker.The weird thing however is if I get the index buffer content (to get the data above) using
glGetBufferSubData
, restart markers start working correctly and ghost edges disappear. Will investigate further as this is very likely the sign of a driver bug.Added subscriber: @JacquesLucke
Changed status from 'Open' to: 'Archived'
Blender 2.8 requires at least OpenGL 3.3.
Looks like your intel only supports OpenGL 3.0.
https://www.blender.org/download/requirements/
@JacquesLucke The reported
GL_VERSION
is wrong actually, it's the output given byglxinfo
for a non-core context and Mesa (at least for Intel) acts conservatively when asking for a GL context and reports the lowest version possible matching the requested context settings, which here is 3.0. Asking for a core context yields4.2 (Core Profile) Mesa 18.3.1
but all the required extensions up to 4.2 are still accessible with lower versions.Forcing GL 3.[012] using
MESA_GL_VERSION_OVERRIDE=3.x
Blender refuses to run with aBlender requires a graphics driver with at least OpenGL 3.3 support.
message anyway.Keep that bug closed. It's definitely a problem on Mesa's side related to either buffer invalidation or GL state tracking when drawing with
GL_LINE_STRIP
.Added subscriber: @asimiklit
Hi all,
Could somebody re-check the issue with attached mesa patch and confirm if it helps?
v2 of 0001-i965-remit-index-buffer-state-on-prim_restart.enable.patch
Thanks,
Andrii.