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glTF doubleSided material property support
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Hello Campbell,

glTF materials define a "doubleSided" property, which disables back-face culling (see )

Currently it's not possible to set this property in Blender exports. Seems like other users need some solution for this as well:

This patch introduces a custom material property for glTF "doubleSided" and a UI Panel for it in the material property section.

I'm not sure if glTF addon patches are supposed to be submitted here (or their GitHub page ) or if this solution is in general a proper way of solving this, but I hope someone can clarify and give feedback.

Thanks for the consideration,