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"raw" colorspace instead of sRGB with texture paint > quick edit
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Description

System Information
Operating system: Windows 10
Graphics card: GTX 1080

Blender Version
Broken: 2.80, 2019-01-26, 25772c9e1d2d, branch: blender2.7
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional): stable blender 2.79

Short description of error
When using texture painting (quick edit) in another application, the image that is sent over to the other application (in my case "Krita") is in RAW colorspace (eg darker than in viewport)

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

  1. add a cube
  2. go into texture paint mode
  3. set overlays>texture paint>opacity to "0"
  4. go to and press button "properties > active tool > external > quick edit"
  5. open the external image editor and see that the image is much darker than in the viewport

Details

Type
Bug

Event Timeline

Philipp Oeser (lichtwerk) triaged this task as Confirmed, Medium priority.

Can confirm, maybe @Clément Foucault (fclem) or @Jacques Lucke (JacquesLucke) know right away?
(not familiar with ED_view3d_draw_offscreen_imbuf...)

Brecht Van Lommel (brecht) closed this task as Resolved.
Brecht Van Lommel (brecht) claimed this task.

This appears to be fixed in latest master.