Crash when editing 'Resolution' value of 'Point Density' node #60960
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Reference: blender/blender#60960
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System Information
Operating system: Windows 10
Graphics card: Nvidia GTX 1070
Seperate system also tested...
Operating system: Windows 10
Graphics card: Nvidia GTX 1080Ti
Blender Version
Broken:
001414fb2f
Worked: 2.79b release
Short description of error
Consistent crash if the 'Resolution' value of a Point Density node is altered whilst Cycles is performing a viewport render.
Exact steps for others to reproduce the error
Point Density Crash 01a.blend
Added subscriber: @Hexbob6
Added subscriber: @lichtwerk
Cannot reproduce a crash here...
Since
e6acb4fba0
is rather "old", could you try in a new build?Marking as incomplete until we have that tried...
So it is! Have just downloaded
001414fb2f
on a different machine to test and it is still causing a crash. Will update the task with the new details.Added subscriber: @JacquesLucke
Cannot reproduce it in the current version either, please try again...
Is there any error message in the console?
Does this happen with CPU and GPU rendering?
The resolution does not update in the viewport in real time, but it does not crash.
Have just tested in
52a7636c29
and no longer appear to be experiencing the crash, and the resolution does seem to be updating in the rendered viewport as expected.I suppose it is unnecessary to delve deeper as the issue seems to be fixed in the latest release, however for the sake of documenting what happened, the crash in previous versions (for example
001414fb2f
) still occurs, with the console output being...... just in case that is of relevance. The crash occurred when rendering both on the CPU and GPU.
Changed status from 'Open' to: 'Resolved'
Since this seems to be fixed in master, I guess we can close this one...