eevee crashing on viewport after linking some objects, but still works on render #60988

Closed
opened 2019-01-29 18:04:52 +01:00 by Henrique Balduino Gonzaga · 6 comments

System Information
Operating system: Windows 10 64x
Graphics card: Geforce 1070

Blender Version
Broken:

Short description of error

My file is not rendering on the viewport anymore. it always crashes. But if i render by pressing F12, i have no problem.

Exact steps for others to reproduce the error

The scene was working, and then i started linking some trees i created for cycles, and adjusted for eevee.
Now the scene won't render, even if i delete the trees. The file just crashes:

The scene with the trees:
image.png

Render working well:
image.png

But the file won't render on the viewport anymore, even without the trees :
teste.blend

Note : isolating an object makes viewport render works, WHILE isolated.

**System Information** Operating system: Windows 10 64x Graphics card: Geforce 1070 **Blender Version** Broken: **Short description of error** My file is not rendering on the viewport anymore. it always crashes. But if i render by pressing F12, i have no problem. **Exact steps for others to reproduce the error** The scene was working, and then i started linking some trees i created for cycles, and adjusted for eevee. Now the scene won't render, even if i delete the trees. The file just crashes: The scene with the trees: ![image.png](https://archive.blender.org/developer/F6444609/image.png) Render working well: ![image.png](https://archive.blender.org/developer/F6444619/image.png) But the file won't render on the viewport anymore, even without the trees : [teste.blend](https://archive.blender.org/developer/F6444643/teste.blend) Note : isolating an object makes viewport render works, WHILE isolated.

Added subscriber: @HenriqueGonzaga

Added subscriber: @HenriqueGonzaga

Added subscribers: @fclem, @ZedDB

Added subscribers: @fclem, @ZedDB
Clément Foucault was assigned by Sebastian Parborg 2019-01-30 16:04:42 +01:00

I can confirm, I can render with F12 but is I change the viewport to rendered, it asserts.

It also complains about missing linked libraries when I open the file, so I guess some things were not removed/cleaned up?

The assert:
BLI_assert failed: /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_instance_data.c:122, instance_batch_free(), at 'ibuf->shgroup == ((void *)0)'

Backtrace:

Thread 1 "blender" received signal SIGSEGV, Segmentation fault.
0x0000555557daa86b in DRW_instance_buffer_finish (idatalist=0x7fffa41e9c08)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_instance_data.c:260
260				if (vert_len + BUFFER_VERTS_CHUNK <= ibuf->vert->vertex_len) {
(gdb) bt
#0  0x0000555557daa86b in DRW_instance_buffer_finish (idatalist=0x7fffa41e9c08)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_instance_data.c:260
#1  0x0000555557db0066 in DRW_render_instance_buffer_finish ()
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:2028
#2  0x0000555557daeb42 in DRW_draw_render_loop_ex (depsgraph=0x7fffeaf0af08, engine_type=0x55555d26d800 <DRW_engine_viewport_eevee_type>, ar=0x7fffd2e14588,
    v3d=0x7fffd4db8108, viewport=0x7fffa41daac8, evil_C=0x7ffff0030288)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1501
- 3  0x0000555557dae70d in DRW_draw_view (C=0x7ffff0030288) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1421
- 4  0x0000555557231c8f in view3d_draw_view (C=0x7ffff0030288, ar=0x7fffd2e14588)
    at /home/zed/programmering/blender_master/blender/source/blender/editors/space_view3d/view3d_draw.c:1340
#5  0x0000555557231d3f in view3d_main_region_draw (C=0x7ffff0030288, ar=0x7fffd2e14588)
    at /home/zed/programmering/blender_master/blender/source/blender/editors/space_view3d/view3d_draw.c:1361
#6  0x00005555576f12b4 in ED_region_do_draw (C=0x7ffff0030288, ar=0x7fffd2e14588)
    at /home/zed/programmering/blender_master/blender/source/blender/editors/screen/area.c:514
#7  0x00005555570e7b6c in wm_draw_window_offscreen (C=0x7ffff0030288, win=0x7fffd2cb6508, stereo=false)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:580
#8  0x00005555570e80ea in wm_draw_window (C=0x7ffff0030288, win=0x7fffd2cb6508)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:712
#9  0x00005555570e85f6 in wm_draw_update (C=0x7ffff0030288)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:866
- 10 0x00005555570e528d in WM_main (C=0x7ffff0030288) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm.c:431
- 11 0x00005555570dfb5e in main (argc=1, argv=0x7fffffffdd08) at /home/zed/programmering/blender_master/blender/source/creator/creator.c:520

@fclem feel free to reassign if this is not for you.

I can confirm, I can render with F12 but is I change the viewport to rendered, it asserts. It also complains about missing linked libraries when I open the file, so I guess some things were not removed/cleaned up? The assert: `BLI_assert failed: /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_instance_data.c:122, instance_batch_free(), at 'ibuf->shgroup == ((void *)0)'` Backtrace: ``` Thread 1 "blender" received signal SIGSEGV, Segmentation fault. 0x0000555557daa86b in DRW_instance_buffer_finish (idatalist=0x7fffa41e9c08) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_instance_data.c:260 260 if (vert_len + BUFFER_VERTS_CHUNK <= ibuf->vert->vertex_len) { (gdb) bt #0 0x0000555557daa86b in DRW_instance_buffer_finish (idatalist=0x7fffa41e9c08) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_instance_data.c:260 #1 0x0000555557db0066 in DRW_render_instance_buffer_finish () at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:2028 #2 0x0000555557daeb42 in DRW_draw_render_loop_ex (depsgraph=0x7fffeaf0af08, engine_type=0x55555d26d800 <DRW_engine_viewport_eevee_type>, ar=0x7fffd2e14588, v3d=0x7fffd4db8108, viewport=0x7fffa41daac8, evil_C=0x7ffff0030288) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1501 - 3 0x0000555557dae70d in DRW_draw_view (C=0x7ffff0030288) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1421 - 4 0x0000555557231c8f in view3d_draw_view (C=0x7ffff0030288, ar=0x7fffd2e14588) at /home/zed/programmering/blender_master/blender/source/blender/editors/space_view3d/view3d_draw.c:1340 #5 0x0000555557231d3f in view3d_main_region_draw (C=0x7ffff0030288, ar=0x7fffd2e14588) at /home/zed/programmering/blender_master/blender/source/blender/editors/space_view3d/view3d_draw.c:1361 #6 0x00005555576f12b4 in ED_region_do_draw (C=0x7ffff0030288, ar=0x7fffd2e14588) at /home/zed/programmering/blender_master/blender/source/blender/editors/screen/area.c:514 #7 0x00005555570e7b6c in wm_draw_window_offscreen (C=0x7ffff0030288, win=0x7fffd2cb6508, stereo=false) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:580 #8 0x00005555570e80ea in wm_draw_window (C=0x7ffff0030288, win=0x7fffd2cb6508) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:712 #9 0x00005555570e85f6 in wm_draw_update (C=0x7ffff0030288) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:866 - 10 0x00005555570e528d in WM_main (C=0x7ffff0030288) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm.c:431 - 11 0x00005555570dfb5e in main (argc=1, argv=0x7fffffffdd08) at /home/zed/programmering/blender_master/blender/source/creator/creator.c:520 ``` @fclem feel free to reassign if this is not for you.

Now it renders on the viewport again!
Build 4ef09cf937 (Today's)

Now it renders on the viewport again! Build 4ef09cf937f2 (Today's)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

I'll mark this as resolved then.

I'll mark this as resolved then.
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Reference: blender/blender#60988
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